feat: 重构首页对话
This commit is contained in:
621
utils/WebSocketManager.js
Normal file
621
utils/WebSocketManager.js
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@@ -0,0 +1,621 @@
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/**
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* 简化的WebSocket管理器
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* 专门负责WebSocket连接和消息传输,不包含打字机逻辑
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*/
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import { IdUtils, CallbackUtils, MessageUtils, TimerUtils } from "./index.js";
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export class WebSocketManager {
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constructor(options = {}) {
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// 基础配置
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console.log("WebSocketManager构造函数接收到的options:", options);
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this.wsUrl = options.wsUrl || "";
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console.log("WebSocketManager设置的wsUrl:", this.wsUrl);
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this.protocols = options.protocols || [];
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this.reconnectInterval = options.reconnectInterval || 3000;
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this.maxReconnectAttempts = options.maxReconnectAttempts || 5;
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this.heartbeatInterval = options.heartbeatInterval || 30000;
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// WebSocket 实例
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this.ws = null;
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this.reconnectAttempts = 0;
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this.isConnecting = false;
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this.connectionState = false;
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// 计时器
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this.heartbeatTimer = null;
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this.reconnectTimer = null;
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// 回调函数
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this.callbacks = {
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onConnect: options.onConnect || (() => {}),
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onDisconnect: options.onDisconnect || (() => {}),
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onError: options.onError || (() => {}),
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onMessage: options.onMessage || (() => {}),
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getConversationId: options.getConversationId || (() => ""),
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getAgentId: options.getAgentId || (() => ""),
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};
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// 消息队列
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this.messageQueue = [];
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this.isProcessingQueue = false;
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// 性能统计
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this.stats = {
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messagesReceived: 0,
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messagesSent: 0,
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messagesDropped: 0,
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reconnectCount: 0,
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connectionStartTime: null,
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lastMessageTime: null,
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};
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}
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/**
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* 安全调用回调函数
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*/
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_safeCallCallback(callbackName, ...args) {
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CallbackUtils.safeCall(this.callbacks, callbackName, ...args);
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}
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/**
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* 初始化连接
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*/
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async init(wsUrl) {
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if (wsUrl) {
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this.wsUrl = wsUrl;
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}
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if (!this.wsUrl) {
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throw new Error("WebSocket URL is required");
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}
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await this.connect();
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}
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/**
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* 建立WebSocket连接
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*/
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async connect() {
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if (this.isConnecting || this.connectionState) {
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console.log("WebSocket已在连接中或已连接,跳过连接");
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return;
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}
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console.log("开始建立WebSocket连接:", this.wsUrl);
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this.isConnecting = true;
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try {
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// 在小程序环境中使用 uni.connectSocket
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if (typeof uni !== "undefined" && uni.connectSocket) {
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try {
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this.ws = uni.connectSocket({
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url: this.wsUrl,
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protocols: this.protocols,
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success: () => {
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console.log("uni.connectSocket调用成功");
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},
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fail: (error) => {
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console.error("uni.connectSocket调用失败:", error);
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this.isConnecting = false;
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this.connectionState = false;
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this._safeCallCallback("onError", {
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type: "CONNECTION_ERROR",
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message: "uni.connectSocket调用失败",
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originalError: error,
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});
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this.scheduleReconnect();
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return;
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},
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});
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// 确保ws对象存在且有相应方法
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if (this.ws && typeof this.ws.onOpen === "function") {
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this.ws.onOpen(this.handleOpen.bind(this));
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this.ws.onMessage(this.handleMessage.bind(this));
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this.ws.onClose(this.handleClose.bind(this));
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this.ws.onError(this.handleError.bind(this));
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} else {
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console.error("uni.connectSocket返回的对象无效");
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this.isConnecting = false;
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this.connectionState = false;
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this._safeCallCallback("onError", {
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type: "CONNECTION_ERROR",
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message:
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"uni.connectSocket返回的SocketTask对象无效",
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originalError: null,
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});
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this.scheduleReconnect();
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return;
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}
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} catch (error) {
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console.error("创建uni.connectSocket时发生异常:", error);
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this.isConnecting = false;
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this.connectionState = false;
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this._safeCallCallback("onError", {
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type: "CONNECTION_ERROR",
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message: "创建WebSocket连接时发生异常",
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originalError: error,
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});
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this.scheduleReconnect();
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return;
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}
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} else {
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// 在其他环境中使用标准 WebSocket
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console.log("使用标准WebSocket创建连接");
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this.ws = new WebSocket(this.wsUrl, this.protocols);
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this.ws.onopen = this.handleOpen.bind(this);
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this.ws.onmessage = this.handleMessage.bind(this);
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this.ws.onclose = this.handleClose.bind(this);
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this.ws.onerror = this.handleError.bind(this);
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}
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console.log("WebSocket实例创建成功,等待连接...");
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} catch (error) {
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console.error("WebSocket连接创建失败:", error);
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this.isConnecting = false;
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this.connectionState = false;
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this._safeCallCallback("onError", {
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type: "CONNECTION_CREATE_ERROR",
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message: "WebSocket连接创建失败",
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originalError: error,
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});
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this.scheduleReconnect();
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}
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}
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/**
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* 连接成功处理
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*/
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handleOpen(event) {
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console.log("WebSocket连接已建立");
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this.isConnecting = false;
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this.connectionState = true;
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this.reconnectAttempts = 0;
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this.stats.connectionStartTime = Date.now();
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this.startHeartbeat();
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// 安全调用 onConnect 回调
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this._safeCallCallback("onConnect", event);
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// 处理队列中的消息
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this._processMessageQueue();
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}
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/**
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* 处理消息队列
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*/
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_processMessageQueue() {
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while (this.messageQueue.length > 0) {
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const queuedMessage = this.messageQueue.shift();
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// 检查重试次数
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if (queuedMessage.retryCount >= 3) {
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console.warn("消息重试次数超限,丢弃消息:", queuedMessage);
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this.stats.messagesDropped++;
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continue;
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}
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queuedMessage.retryCount = (queuedMessage.retryCount || 0) + 1;
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this.sendMessage(queuedMessage);
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}
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}
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/**
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* 消息接收处理
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*/
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handleMessage(event) {
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try {
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// 在小程序环境中,消息数据可能在 event.data 中
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const messageData = event.data || event;
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// 处理心跳响应和其他非JSON消息 - 在JSON解析前检查
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if (typeof messageData === "string") {
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// 处理心跳响应
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if (MessageUtils.isPongMessage(messageData)) {
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console.log("收到心跳响应:", messageData);
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return;
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}
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// 尝试解析JSON,如果失败则忽略该消息
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const data = MessageUtils.safeParseJSON(messageData);
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if (data) {
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this.stats.messagesReceived++;
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this.stats.lastMessageTime = Date.now();
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console.log("收到WebSocket消息:", data);
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// 心跳响应 - 兼容对象格式
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if (MessageUtils.isPongMessage(data)) {
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return;
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}
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// 直接传递消息给回调处理
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this._safeCallCallback("onMessage", data);
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} else {
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console.warn("收到非JSON格式消息,已忽略:", messageData);
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return;
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}
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} else {
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// 处理对象格式的消息
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const data = messageData;
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this.stats.messagesReceived++;
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this.stats.lastMessageTime = Date.now();
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console.log("收到WebSocket消息:", data);
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// 心跳响应 - 兼容对象格式
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if (MessageUtils.isPongMessage(data)) {
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return;
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}
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// 直接传递消息给回调处理
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this._safeCallCallback("onMessage", data);
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}
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} catch (error) {
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console.error("消息处理错误:", error, "原始消息:", event);
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// 不抛出错误,避免影响其他消息处理
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}
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}
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/**
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* 连接关闭处理
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*/
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handleClose(event) {
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console.log("WebSocket连接已关闭:", event.code, event.reason);
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this.connectionState = false;
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this.isConnecting = false;
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this.stopHeartbeat();
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// 安全调用 onDisconnect 回调
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this._safeCallCallback("onDisconnect", event);
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// 非正常关闭时尝试重连
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if (
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event.code !== 1000 &&
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this.reconnectAttempts < this.maxReconnectAttempts
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) {
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this.scheduleReconnect();
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}
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}
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/**
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* 错误处理
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*/
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handleError(error) {
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const errorDetails = {
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error,
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wsUrl: this.wsUrl,
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readyState: this.ws ? this.ws.readyState : "WebSocket实例不存在",
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isConnecting: this.isConnecting,
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connectionState: this.connectionState,
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reconnectAttempts: this.reconnectAttempts,
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timestamp: new Date().toISOString(),
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};
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console.error("WebSocket错误详情:", errorDetails);
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// 重置连接状态
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this.connectionState = false;
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this.isConnecting = false;
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// 构造结构化错误信息
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const structuredError = {
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type: "WEBSOCKET_ERROR",
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message: error?.message || "未知WebSocket错误",
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originalError: error,
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details: errorDetails,
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};
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// 安全调用 onError 回调
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this._safeCallCallback("onError", structuredError);
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// 如果不是正在重连中,尝试重连
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if (
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!this.reconnectTimer &&
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this.reconnectAttempts < this.maxReconnectAttempts
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) {
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console.log("错误后尝试重连");
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this.scheduleReconnect();
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}
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}
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/**
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* 发送消息
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*/
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sendMessage(message) {
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const messageData = {
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...message,
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timestamp: Date.now(),
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retryCount: 0,
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};
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if (this.connectionState) {
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try {
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const messageStr = JSON.stringify(messageData);
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// 在小程序环境中使用不同的发送方法
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if (typeof uni !== "undefined" && this.ws && this.ws.send) {
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// uni-app 小程序环境
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this.ws.send({
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data: messageStr,
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success: () => {
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this.stats.messagesSent++;
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console.log("消息发送成功:", messageData);
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},
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fail: (error) => {
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console.error("发送消息失败:", error);
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this._safeCallCallback("onError", error);
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// 发送失败时加入重试队列
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this.messageQueue.push(messageData);
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},
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});
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} else if (this.ws && this.ws.send) {
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// 标准 WebSocket 环境
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this.ws.send(messageStr);
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this.stats.messagesSent++;
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console.log("消息发送成功:", messageData);
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}
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return true;
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} catch (error) {
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console.error("发送消息失败:", error);
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this._safeCallCallback("onError", error);
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// 发送失败时加入重试队列
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this.messageQueue.push(messageData);
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return false;
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}
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} else {
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// 连接未建立时加入队列
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this.messageQueue.push(messageData);
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this.connect(); // 尝试连接
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return false;
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}
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}
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/**
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* 开始心跳
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*/
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startHeartbeat() {
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this.stopHeartbeat();
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this.heartbeatTimer = setInterval(() => {
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if (this.connectionState && this.ws) {
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try {
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// 使用标准消息格式发送心跳 (messageType=3)
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const heartbeatMessage = {
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conversationId: this.callbacks.getConversationId
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? this.callbacks.getConversationId()
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: "",
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agentId: this.callbacks.getAgentId
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? this.callbacks.getAgentId()
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: "",
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messageType: 3, // 心跳检测
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messageContent: "heartbeat",
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messageId: IdUtils.generateMessageId(),
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};
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this.sendMessage(heartbeatMessage);
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console.log("心跳消息已发送:", heartbeatMessage);
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} catch (error) {
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console.error("发送心跳失败:", error);
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this.handleError(error);
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}
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}
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}, this.heartbeatInterval);
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}
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/**
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* 停止心跳
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*/
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stopHeartbeat() {
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TimerUtils.clearTimer(this.heartbeatTimer, "interval");
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this.heartbeatTimer = null;
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}
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/**
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* 安排重连
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*/
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scheduleReconnect() {
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// 清理之前的重连定时器
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if (this.reconnectTimer) {
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TimerUtils.clearTimer(this.reconnectTimer);
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this.reconnectTimer = null;
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}
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if (this.reconnectAttempts >= this.maxReconnectAttempts) {
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console.error(
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`达到最大重连次数(${this.maxReconnectAttempts}),停止重连`
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);
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this.connectionState = false;
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this.isConnecting = false;
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// 使用更温和的错误处理,避免抛出异常
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const errorInfo = {
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type: "CONNECTION_FAILED",
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message: `连接失败,已达到最大重连次数(${this.maxReconnectAttempts})`,
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attempts: this.reconnectAttempts,
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maxAttempts: this.maxReconnectAttempts,
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};
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console.warn("WebSocket连接最终失败:", errorInfo);
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this._safeCallCallback("onError", errorInfo);
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return;
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}
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this.reconnectAttempts++;
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this.stats.reconnectCount++;
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// 使用指数退避策略
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const backoffDelay = Math.min(
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this.reconnectInterval * Math.pow(1.5, this.reconnectAttempts - 1),
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30000 // 最大延迟30秒
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);
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console.log(
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`${backoffDelay}ms后进行第${this.reconnectAttempts}/${this.maxReconnectAttempts}次重连`
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);
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this.reconnectTimer = setTimeout(() => {
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this.reconnectTimer = null;
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this.connect().catch((error) => {
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console.error("重连过程中发生错误:", error);
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// 继续尝试重连
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this.scheduleReconnect();
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});
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}, backoffDelay);
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}
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/**
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* 重置连接状态
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*/
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resetConnectionState() {
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this.connectionState = false;
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this.isConnecting = false;
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this.reconnectAttempts = 0;
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// 清理定时器
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this.stopHeartbeat();
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if (this.reconnectTimer) {
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TimerUtils.clearTimer(this.reconnectTimer);
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this.reconnectTimer = null;
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}
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console.log("连接状态已重置");
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}
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/**
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* 检查是否已连接
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*/
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isConnected() {
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return (
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this.connectionState &&
|
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this.ws &&
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||||
(this.ws.readyState === 1 ||
|
||||
(typeof WebSocket !== "undefined" &&
|
||||
this.ws.readyState === WebSocket.OPEN))
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||||
);
|
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}
|
||||
|
||||
/**
|
||||
* 手动重连
|
||||
*/
|
||||
async reconnect() {
|
||||
console.log("手动触发重连");
|
||||
|
||||
// 先关闭现有连接
|
||||
this.close();
|
||||
|
||||
// 重置连接状态
|
||||
this.resetConnectionState();
|
||||
|
||||
// 重新连接
|
||||
try {
|
||||
await this.connect();
|
||||
return true;
|
||||
} catch (error) {
|
||||
console.error("手动重连失败:", error);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取连接状态
|
||||
*/
|
||||
getConnectionState() {
|
||||
return {
|
||||
isConnected: this.isConnected(),
|
||||
readyState: this.ws ? this.ws.readyState : -1,
|
||||
reconnectAttempts: this.reconnectAttempts,
|
||||
maxReconnectAttempts: this.maxReconnectAttempts,
|
||||
isConnecting: this.isConnecting,
|
||||
hasReconnectTimer: !!this.reconnectTimer,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取统计信息
|
||||
*/
|
||||
getStats() {
|
||||
const now = Date.now();
|
||||
const connectionTime = this.stats.connectionStartTime
|
||||
? now - this.stats.connectionStartTime
|
||||
: 0;
|
||||
|
||||
return {
|
||||
...this.stats,
|
||||
connectionTime,
|
||||
queueLength: this.messageQueue.length,
|
||||
isConnected: this.connectionState,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 重置统计信息
|
||||
*/
|
||||
resetStats() {
|
||||
this.stats = {
|
||||
messagesReceived: 0,
|
||||
messagesSent: 0,
|
||||
messagesDropped: 0,
|
||||
reconnectCount: 0,
|
||||
connectionStartTime: Date.now(),
|
||||
lastMessageTime: null,
|
||||
};
|
||||
console.log("统计信息已重置");
|
||||
}
|
||||
|
||||
/**
|
||||
* 关闭连接
|
||||
*/
|
||||
close() {
|
||||
this.stopHeartbeat();
|
||||
|
||||
// 清理重连定时器
|
||||
TimerUtils.clearTimer(this.reconnectTimer);
|
||||
this.reconnectTimer = null;
|
||||
|
||||
if (this.ws) {
|
||||
// 在小程序环境中使用不同的关闭方法
|
||||
if (typeof uni !== "undefined" && this.ws.close) {
|
||||
// uni-app 小程序环境
|
||||
this.ws.close({
|
||||
code: 1000,
|
||||
reason: "正常关闭",
|
||||
success: () => {
|
||||
console.log("WebSocket连接已关闭");
|
||||
},
|
||||
fail: (error) => {
|
||||
console.error("关闭WebSocket连接失败:", error);
|
||||
},
|
||||
});
|
||||
} else if (this.ws.close) {
|
||||
// 标准 WebSocket 环境
|
||||
this.ws.close(1000, "正常关闭");
|
||||
}
|
||||
this.ws = null;
|
||||
}
|
||||
|
||||
this.connectionState = false;
|
||||
this.isConnecting = false;
|
||||
this.messageQueue = [];
|
||||
}
|
||||
|
||||
/**
|
||||
* 销毁实例
|
||||
*/
|
||||
destroy() {
|
||||
// 输出最终统计信息
|
||||
console.log("WebSocketManager销毁前统计:", this.getStats());
|
||||
|
||||
this.close();
|
||||
this.callbacks = {};
|
||||
|
||||
console.log("WebSocketManager实例已销毁");
|
||||
}
|
||||
}
|
||||
|
||||
export default WebSocketManager;
|
||||
Reference in New Issue
Block a user