feat: 重构首页对话

This commit is contained in:
duanshuwen
2025-08-10 12:07:58 +08:00
parent 5174e75662
commit c231a72acb
9 changed files with 2104 additions and 636 deletions

View File

@@ -1,3 +1,6 @@
const isProd = true
const isProd = true;
export const BASE_URL = 'https://onefeel.brother7.cn/ingress' //'http://8.138.234.141/ingress'
export const BASE_URL = "https://onefeel.brother7.cn/ingress"; //'http://8.138.234.141/ingress'
// socket地址
export const WSS_URL = "wss://onefeel.brother7.cn/ingress/agent/ws/chat";

View File

@@ -1,7 +1,10 @@
<template>
<view class="container">
<view class="chat-ai">
<ChatMarkdown :text="text"></ChatMarkdown>
<ChatMarkdown
:key="textKey"
:text="processedText"
></ChatMarkdown>
<slot name="content"></slot>
</view>
<slot name="footer"></slot>
@@ -9,15 +12,42 @@
</template>
<script setup>
import { defineProps } from "vue";
import { defineProps, computed, ref, watch } from "vue";
import ChatMarkdown from "./ChatMarkdown.vue";
defineProps({
const props = defineProps({
text: {
type: String,
default: ''
}
})
});
// 用于强制重新渲染的key
const textKey = ref(0);
// 处理文本内容
const processedText = computed(() => {
if (!props.text) {
return '';
}
// 确保文本是字符串类型
const textStr = String(props.text);
// 处理加载状态的文本
if (textStr.includes('加载中') || textStr.includes('...')) {
return textStr;
}
return textStr;
});
// 监听text变化强制重新渲染
watch(() => props.text, (newText, oldText) => {
if (newText !== oldText) {
textKey.value++;
}
}, { immediate: true });
</script>

View File

@@ -1,246 +1,252 @@
<template>
<view class="area-input">
<!-- 语音/键盘切换 -->
<view class="input-container-voice" @click="toggleVoiceMode">
<image v-if="!isVoiceMode" src='/static/input_voice_icon.png'></image>
<image v-else src='/static/input_keyboard_icon.png'></image>
</view>
<view class="input-area-wrapper">
<view class="area-input">
<!-- 语音/键盘切换 -->
<view class="input-container-voice" @click="toggleVoiceMode">
<image v-if="!isVoiceMode" src="/static/input_voice_icon.png"></image>
<image v-else src="/static/input_keyboard_icon.png"></image>
</view>
<!-- 输入框/语音按钮容器 -->
<view class="input-button-container">
<textarea ref="textareaRef" class="textarea" type="text" :placeholder="placeholder" cursor-spacing="65"
confirm-type='done' v-model="inputMessage" @confirm="sendMessage" @focus="handleFocus" @blur="handleBlur"
@touchstart="handleTouchStart" @touchend="handleTouchEnd" :confirm-hold="true" auto-height
:show-confirm-bar='false' :hold-keyboard="holdKeyboard" :adjust-position="true" maxlength="300" />
<!-- 输入框/语音按钮容器 -->
<view class="input-button-container">
<textarea
ref="textareaRef"
:class="['textarea', ios ? 'ios' : 'android']"
type="text"
cursor-spacing="65"
confirm-type="done"
v-model="inputMessage"
auto-height
:confirm-hold="true"
:placeholder="placeholder"
:show-confirm-bar="false"
:hold-keyboard="holdKeyboard"
:adjust-position="true"
maxlength="300"
@confirm="sendMessage"
@focus="handleFocus"
@blur="handleBlur"
@touchstart="handleTouchStart"
@touchend="handleTouchEnd"
/>
<!-- <view
v-if="isVoiceMode"
class="hold-to-talk-button"
@touchstart.stop="startRecording"
@touchend.stop="stopRecording"
@touchmove.stop="handleTouchMove"
>
按住说话
</view> -->
<view v-if="isVoiceMode" class="hold-to-talk-button" @click.stop="startRecording">
按住说话
<view
v-if="isVoiceMode"
class="hold-to-talk-button"
@click.stop="startRecording"
>
按住说话
</view>
</view>
<view class="input-container-send">
<view class="input-container-send-btn" @click="sendMessage">
<image
v-if="props.isSessionActive"
src="/static/input_stop_icon.png"
></image>
<image v-else src="/static/input_send_icon.png"></image>
</view>
</view>
</view>
<view class="input-container-send">
<view class="input-container-send-btn" @click="sendMessage">
<image v-if="props.isSessionActive" src='/static/input_stop_icon.png'></image>
<image v-else src='/static/input_send_icon.png'></image>
</view>
</view>
<!-- 使用封装的弹窗组件 -->
<RecordingPopup
ref="recordingPopupRef"
:is-slide-to-text="isSlideToText"
@cancel="handleRecordingCancel"
/>
<VoiceResultPopup
ref="voiceResultPopupRef"
:voice-text="voiceText"
@cancel="cancelVoice"
@sendVoice="handleSendVoice"
@sendText="handleSendText"
/>
</view>
<!-- 使用封装的弹窗组件 -->
<RecordingPopup ref="recordingPopupRef" :is-slide-to-text="isSlideToText" @cancel="handleRecordingCancel" />
<VoiceResultPopup ref="voiceResultPopupRef" :voice-text="voiceText" @cancel="cancelVoice" @sendVoice="handleSendVoice"
@sendText="handleSendText" />
</template>
<script setup>
import { ref, watch, nextTick, onMounted } from 'vue'
import RecordingPopup from '@/components/Speech/RecordingPopup.vue'
import VoiceResultPopup from '@/components/Speech/VoiceResultPopup.vue'
import { ref, watch, nextTick, onMounted, computed } from "vue";
import RecordingPopup from "@/components/Speech/RecordingPopup.vue";
import VoiceResultPopup from "@/components/Speech/VoiceResultPopup.vue";
const props = defineProps({
modelValue: String,
holdKeyboard: Boolean,
isSessionActive: Boolean,
stopRequest: Function
})
const emit = defineEmits(['update:modelValue', 'send', 'noHideKeyboard', 'keyboardShow', 'keyboardHide', 'sendVoice'])
stopRequest: Function,
});
const emit = defineEmits([
"update:modelValue",
"send",
"noHideKeyboard",
"keyboardShow",
"keyboardHide",
"sendVoice",
]);
const textareaRef = ref(null)
const placeholder = ref('快告诉朵朵您在想什么~')
const inputMessage = ref(props.modelValue || '')
const isFocused = ref(false)
const keyboardHeight = ref(0)
const isVoiceMode = ref(false)
const isRecording = ref(false)
const recordingTime = ref(0)
const recordingTimer = ref(null)
const voiceText = ref('')
const showVoiceResult = ref(false)
const isSlideToText = ref(false)
const recordingPopupRef = ref(null)
const voiceResultPopupRef = ref(null)
const textareaRef = ref(null);
const placeholder = ref("快告诉朵朵您在想什么~");
const inputMessage = ref(props.modelValue || "");
const isFocused = ref(false);
const keyboardHeight = ref(0);
const isVoiceMode = ref(false);
const isRecording = ref(false);
const recordingTime = ref(0);
const recordingTimer = ref(null);
const voiceText = ref("");
const showVoiceResult = ref(false);
const isSlideToText = ref(false);
const recordingPopupRef = ref(null);
const voiceResultPopupRef = ref(null);
// 判断当前平台是否为iOS
const ios = computed(() => {
return uni.getSystemInfoSync().platform === "ios";
});
// 保持和父组件同步
watch(() => props.modelValue, (val) => {
inputMessage.value = val
})
watch(
() => props.modelValue,
(val) => {
inputMessage.value = val;
}
);
// 当子组件的 inputMessage 变化时,通知父组件(但要避免循环更新)
watch(inputMessage, (val) => {
// 只有当值真正不同时才emit避免循环更新
if (val !== props.modelValue) {
emit('update:modelValue', val)
emit("update:modelValue", val);
}
})
});
// 切换语音/文本模式
const toggleVoiceMode = () => {
isVoiceMode.value = !isVoiceMode.value
}
isVoiceMode.value = !isVoiceMode.value;
};
// 开始录音
const startRecording = () => {
console.log('startRecording')
isRecording.value = true
recordingTime.value = 0
console.log("startRecording");
isRecording.value = true;
recordingTime.value = 0;
// 启动录音计时器
recordingTimer.value = setInterval(() => {
recordingTime.value += 1
}, 1000)
recordingTime.value += 1;
}, 1000);
// 打开录音弹窗
if (recordingPopupRef.value) {
recordingPopupRef.value.open()
recordingPopupRef.value.open();
}
// 调用uni-app录音API
uni.startRecord({
success: (res) => {
// 录音成功,处理录音文件
const tempFilePath = res.tempFilePath
const tempFilePath = res.tempFilePath;
// 这里可以添加语音转文字的逻辑
// 模拟语音转文字
setTimeout(() => {
voiceText.value = '这是语音转文字的结果'
showVoiceResult.value = true
voiceText.value = "这是语音转文字的结果";
showVoiceResult.value = true;
// 打开语音结果弹窗
if (voiceResultPopupRef.value) {
voiceResultPopupRef.value.open()
voiceResultPopupRef.value.open();
}
}, 1000)
}, 1000);
},
fail: (err) => {
console.error('录音失败:', err)
isRecording.value = false
clearInterval(recordingTimer.value)
console.error("录音失败:", err);
isRecording.value = false;
clearInterval(recordingTimer.value);
if (recordingPopupRef.value) {
recordingPopupRef.value.close()
recordingPopupRef.value.close();
}
}
})
}
},
});
};
// 处理录音弹窗取消
const handleRecordingCancel = () => {
isRecording.value = false
clearInterval(recordingTimer.value)
uni.stopRecord()
}
// 结束录音
const stopRecording = () => {
isRecording.value = false
clearInterval(recordingTimer.value)
// 关闭录音弹窗
if (recordingPopupRef.value) {
recordingPopupRef.value.close()
}
// 如果录音时间小于1秒取消录音
if (recordingTime.value < 1) {
uni.stopRecord()
return
}
// 停止录音
uni.stopRecord()
}
isRecording.value = false;
clearInterval(recordingTimer.value);
uni.stopRecord();
};
// 处理发送原语音
const handleSendVoice = (data) => {
// 发送语音逻辑
emit('sendVoice', {
emit("sendVoice", {
text: data.text,
// 可以添加语音文件路径等信息
})
showVoiceResult.value = false
isVoiceMode.value = false
}
});
showVoiceResult.value = false;
isVoiceMode.value = false;
};
// 处理发送文本
const handleSendText = (data) => {
// 发送文本逻辑
emit('sendVoice', {
emit("sendVoice", {
text: data.text,
// 可以添加语音文件路径等信息
})
showVoiceResult.value = false
isVoiceMode.value = false
}
// 处理滑动事件
const handleTouchMove = (e) => {
// 检测滑动位置,判断是否需要转文字
// 这里只是示例逻辑需要根据实际UI调整
const touchY = e.touches[0].clientY
// 假设滑动到某个位置以下转为文字
isSlideToText.value = touchY < 200
}
});
showVoiceResult.value = false;
isVoiceMode.value = false;
};
// 取消语音
const cancelVoice = () => {
showVoiceResult.value = false
isVoiceMode.value = false
}
showVoiceResult.value = false;
isVoiceMode.value = false;
};
// 测试弹窗方法
const testPopup = () => {
// 模拟开始录音,打开录音弹窗
isRecording.value = true
console.log("===========1")
isRecording.value = true;
console.log("===========1");
if (recordingPopupRef.value) {
console.log("===========2")
console.log("===========2");
recordingPopupRef.value.open()
recordingPopupRef.value.open();
}
// 2秒后关闭录音弹窗打开语音结果弹窗
setTimeout(() => {
if (recordingPopupRef.value) {
recordingPopupRef.value.close()
recordingPopupRef.value.close();
}
voiceText.value = '测试语音转文字结果'
showVoiceResult.value = true
voiceText.value = "测试语音转文字结果";
showVoiceResult.value = true;
if (voiceResultPopupRef.value) {
voiceResultPopupRef.value.open()
voiceResultPopupRef.value.open();
}
}, 3000)
}
}, 3000);
};
// 监听键盘高度变化
onMounted(() => {
// 监听键盘弹起
uni.onKeyboardHeightChange((res) => {
keyboardHeight.value = res.height
keyboardHeight.value = res.height;
if (res.height > 0) {
emit('keyboardShow', res.height)
emit("keyboardShow", res.height);
} else {
emit('keyboardHide')
emit("keyboardHide");
}
})
})
});
});
const sendMessage = () => {
if (isVoiceMode.value) {
testPopup()
return
testPopup();
return;
}
if (props.isSessionActive) {
@@ -251,56 +257,55 @@ const sendMessage = () => {
} else {
// 否则发送新消息
if (!inputMessage.value.trim()) return;
emit('send', inputMessage.value)
emit("send", inputMessage.value);
// 发送后保持焦点(可选)
if (props.holdKeyboard && textareaRef.value) {
nextTick(() => {
textareaRef.value.focus()
})
textareaRef.value.focus();
});
}
}
}
};
const handleFocus = () => {
isFocused.value = true
emit('noHideKeyboard')
}
isFocused.value = true;
emit("noHideKeyboard");
};
const handleBlur = () => {
isFocused.value = false
}
isFocused.value = false;
};
const handleTouchStart = () => {
emit('noHideKeyboard')
}
emit("noHideKeyboard");
};
const handleTouchEnd = () => {
emit('noHideKeyboard')
}
emit("noHideKeyboard");
};
// 手动聚焦输入框
const focusInput = () => {
if (textareaRef.value) {
textareaRef.value.focus()
textareaRef.value.focus();
}
}
};
// 手动失焦输入框
const blurInput = () => {
if (textareaRef.value) {
textareaRef.value.blur()
textareaRef.value.blur();
}
}
};
// 暴露方法给父组件
defineExpose({
focusInput,
blurInput,
isFocused,
toggleVoiceMode
})
toggleVoiceMode,
});
</script>
<style scoped lang="scss">
@@ -308,10 +313,9 @@ defineExpose({
display: flex;
align-items: center;
border-radius: 22px;
background-color: #FFFFFF;
background-color: #ffffff;
box-shadow: 0px 0px 20px 0px rgba(52, 25, 204, 0.05);
margin: 0 12px;
/* 确保输入框在安全区域内 */
margin-bottom: 8px;
.input-container-voice {
@@ -320,9 +324,6 @@ defineExpose({
justify-content: center;
width: 44px;
height: 44px;
flex-shrink: 0;
align-self: flex-end;
cursor: pointer;
image {
width: 22px;
@@ -337,9 +338,6 @@ defineExpose({
}
.hold-to-talk-button {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
color: #333333;
@@ -347,7 +345,7 @@ defineExpose({
display: flex;
justify-content: center;
align-items: center;
background-color: #FFFFFF;
background-color: #ffffff;
}
.input-container-send {
@@ -356,8 +354,6 @@ defineExpose({
justify-content: center;
width: 44px;
height: 44px;
flex-shrink: 0;
align-self: flex-end;
.input-container-send-btn {
display: flex;
@@ -375,27 +371,29 @@ defineExpose({
.textarea {
flex: 1;
position: absolute;
top: 0;
left: 0;
box-sizing: border-box;
width: 100%;
height: 100%;
max-height: 92px;
min-height: 44px;
font-size: 16px;
line-height: 22px;
padding: 3px 0 0;
align-items: center;
justify-content: center;
}
line-height: normal;
/* 确保textarea在iOS上的样式正常 */
.textarea::-webkit-input-placeholder {
color: #CCCCCC;
}
&.android {
padding: 11px 0;
}
.textarea:focus {
outline: none;
&.ios {
padding: 4px 0;
}
&::placeholder {
color: #cccccc;
line-height: normal;
}
&:focus {
outline: none;
}
}
}
</style>

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@@ -148,4 +148,23 @@
-webkit-appearance: none;
background: transparent;
color: transparent;
}
// 打字机光标闪烁动画
.typing-cursor {
display: inline-block;
color: #42ADF9;
font-weight: bold;
font-size: 1.2em;
animation: blink 1s infinite;
margin-left: 2px;
}
@keyframes blink {
0%, 50% {
opacity: 1;
}
51%, 100% {
opacity: 0;
}
}

View File

@@ -196,6 +196,11 @@ const handleConfirmOrder = async (orderData) => {
title: "支付成功",
icon: "success",
duration: 2000,
success: () => {
uni.navigateTo({
url: "/pages/order/list",
});
},
});
},
fail: (err) => {

172
utils/TypewriterManager.js Normal file
View File

@@ -0,0 +1,172 @@
/**
* 打字机效果管理器
* 负责管理打字机效果的启动、停止、重置等功能
*/
class TypewriterManager {
constructor(options = {}) {
// 配置选项
this.options = {
typingSpeed: 50, // 打字速度(毫秒)
cursorText: '<text class="typing-cursor">|</text>', // 光标样式
...options
};
// 状态变量
this.currentMessageContent = ""; // 当前消息的完整内容
this.displayedContent = ""; // 已显示的内容
this.typewriterTimer = null; // 打字机定时器
this.isTyping = false; // 是否正在打字
// 回调函数
this.onCharacterTyped = null; // 每个字符打字时的回调
this.onTypingComplete = null; // 打字完成时的回调
this.onContentUpdate = null; // 内容更新时的回调
}
/**
* 设置回调函数
* @param {Object} callbacks - 回调函数对象
* @param {Function} callbacks.onCharacterTyped - 每个字符打字时的回调
* @param {Function} callbacks.onTypingComplete - 打字完成时的回调
* @param {Function} callbacks.onContentUpdate - 内容更新时的回调
*/
setCallbacks(callbacks) {
this.onCharacterTyped = callbacks.onCharacterTyped || null;
this.onTypingComplete = callbacks.onTypingComplete || null;
this.onContentUpdate = callbacks.onContentUpdate || null;
}
/**
* 添加内容到当前消息
* @param {string} content - 要添加的内容
*/
addContent(content) {
if (typeof content !== 'string') {
content = String(content);
}
this.currentMessageContent += content;
// 如果没有在打字,启动打字机效果
if (!this.isTyping) {
this.startTypewriter();
}
}
/**
* 启动打字机效果
*/
startTypewriter() {
if (this.isTyping) return;
this.isTyping = true;
this.displayedContent = "";
this._typeNextChar();
}
/**
* 打字下一个字符(私有方法)
*/
_typeNextChar() {
// 如果已显示内容长度小于完整内容长度,继续打字
if (this.displayedContent.length < this.currentMessageContent.length) {
this.displayedContent = this.currentMessageContent.substring(
0,
this.displayedContent.length + 1
);
const displayContent = this.displayedContent + this.options.cursorText;
// 调用内容更新回调
if (this.onContentUpdate) {
this.onContentUpdate(displayContent);
}
// 调用字符打字回调
if (this.onCharacterTyped) {
this.onCharacterTyped(this.displayedContent);
}
// 继续下一个字符
this.typewriterTimer = setTimeout(() => {
this._typeNextChar();
}, this.options.typingSpeed);
} else {
// 打字完成,移除光标
if (this.onContentUpdate) {
this.onContentUpdate(this.currentMessageContent);
}
// 调用打字完成回调
if (this.onTypingComplete) {
this.onTypingComplete(this.currentMessageContent);
}
this.stopTypewriter();
}
}
/**
* 停止打字机效果
*/
stopTypewriter() {
if (this.typewriterTimer) {
clearTimeout(this.typewriterTimer);
this.typewriterTimer = null;
}
this.isTyping = false;
}
/**
* 重置打字机状态
*/
reset() {
this.currentMessageContent = "";
this.displayedContent = "";
this.stopTypewriter();
}
/**
* 获取当前状态
* @returns {Object} 当前状态对象
*/
getStatus() {
return {
isTyping: this.isTyping,
currentContent: this.currentMessageContent,
displayedContent: this.displayedContent,
progress: this.currentMessageContent.length > 0
? this.displayedContent.length / this.currentMessageContent.length
: 0
};
}
/**
* 立即完成打字(跳过动画)
*/
completeImmediately() {
this.stopTypewriter();
this.displayedContent = this.currentMessageContent;
if (this.onContentUpdate) {
this.onContentUpdate(this.currentMessageContent);
}
if (this.onTypingComplete) {
this.onTypingComplete(this.currentMessageContent);
}
}
/**
* 销毁打字机管理器
*/
destroy() {
this.stopTypewriter();
this.reset();
this.onCharacterTyped = null;
this.onTypingComplete = null;
this.onContentUpdate = null;
}
}
export default TypewriterManager;

621
utils/WebSocketManager.js Normal file
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@@ -0,0 +1,621 @@
/**
* 简化的WebSocket管理器
* 专门负责WebSocket连接和消息传输不包含打字机逻辑
*/
import { IdUtils, CallbackUtils, MessageUtils, TimerUtils } from "./index.js";
export class WebSocketManager {
constructor(options = {}) {
// 基础配置
console.log("WebSocketManager构造函数接收到的options:", options);
this.wsUrl = options.wsUrl || "";
console.log("WebSocketManager设置的wsUrl:", this.wsUrl);
this.protocols = options.protocols || [];
this.reconnectInterval = options.reconnectInterval || 3000;
this.maxReconnectAttempts = options.maxReconnectAttempts || 5;
this.heartbeatInterval = options.heartbeatInterval || 30000;
// WebSocket 实例
this.ws = null;
this.reconnectAttempts = 0;
this.isConnecting = false;
this.connectionState = false;
// 计时器
this.heartbeatTimer = null;
this.reconnectTimer = null;
// 回调函数
this.callbacks = {
onConnect: options.onConnect || (() => {}),
onDisconnect: options.onDisconnect || (() => {}),
onError: options.onError || (() => {}),
onMessage: options.onMessage || (() => {}),
getConversationId: options.getConversationId || (() => ""),
getAgentId: options.getAgentId || (() => ""),
};
// 消息队列
this.messageQueue = [];
this.isProcessingQueue = false;
// 性能统计
this.stats = {
messagesReceived: 0,
messagesSent: 0,
messagesDropped: 0,
reconnectCount: 0,
connectionStartTime: null,
lastMessageTime: null,
};
}
/**
* 安全调用回调函数
*/
_safeCallCallback(callbackName, ...args) {
CallbackUtils.safeCall(this.callbacks, callbackName, ...args);
}
/**
* 初始化连接
*/
async init(wsUrl) {
if (wsUrl) {
this.wsUrl = wsUrl;
}
if (!this.wsUrl) {
throw new Error("WebSocket URL is required");
}
await this.connect();
}
/**
* 建立WebSocket连接
*/
async connect() {
if (this.isConnecting || this.connectionState) {
console.log("WebSocket已在连接中或已连接跳过连接");
return;
}
console.log("开始建立WebSocket连接:", this.wsUrl);
this.isConnecting = true;
try {
// 在小程序环境中使用 uni.connectSocket
if (typeof uni !== "undefined" && uni.connectSocket) {
try {
this.ws = uni.connectSocket({
url: this.wsUrl,
protocols: this.protocols,
success: () => {
console.log("uni.connectSocket调用成功");
},
fail: (error) => {
console.error("uni.connectSocket调用失败:", error);
this.isConnecting = false;
this.connectionState = false;
this._safeCallCallback("onError", {
type: "CONNECTION_ERROR",
message: "uni.connectSocket调用失败",
originalError: error,
});
this.scheduleReconnect();
return;
},
});
// 确保ws对象存在且有相应方法
if (this.ws && typeof this.ws.onOpen === "function") {
this.ws.onOpen(this.handleOpen.bind(this));
this.ws.onMessage(this.handleMessage.bind(this));
this.ws.onClose(this.handleClose.bind(this));
this.ws.onError(this.handleError.bind(this));
} else {
console.error("uni.connectSocket返回的对象无效");
this.isConnecting = false;
this.connectionState = false;
this._safeCallCallback("onError", {
type: "CONNECTION_ERROR",
message:
"uni.connectSocket返回的SocketTask对象无效",
originalError: null,
});
this.scheduleReconnect();
return;
}
} catch (error) {
console.error("创建uni.connectSocket时发生异常:", error);
this.isConnecting = false;
this.connectionState = false;
this._safeCallCallback("onError", {
type: "CONNECTION_ERROR",
message: "创建WebSocket连接时发生异常",
originalError: error,
});
this.scheduleReconnect();
return;
}
} else {
// 在其他环境中使用标准 WebSocket
console.log("使用标准WebSocket创建连接");
this.ws = new WebSocket(this.wsUrl, this.protocols);
this.ws.onopen = this.handleOpen.bind(this);
this.ws.onmessage = this.handleMessage.bind(this);
this.ws.onclose = this.handleClose.bind(this);
this.ws.onerror = this.handleError.bind(this);
}
console.log("WebSocket实例创建成功等待连接...");
} catch (error) {
console.error("WebSocket连接创建失败:", error);
this.isConnecting = false;
this.connectionState = false;
this._safeCallCallback("onError", {
type: "CONNECTION_CREATE_ERROR",
message: "WebSocket连接创建失败",
originalError: error,
});
this.scheduleReconnect();
}
}
/**
* 连接成功处理
*/
handleOpen(event) {
console.log("WebSocket连接已建立");
this.isConnecting = false;
this.connectionState = true;
this.reconnectAttempts = 0;
this.stats.connectionStartTime = Date.now();
this.startHeartbeat();
// 安全调用 onConnect 回调
this._safeCallCallback("onConnect", event);
// 处理队列中的消息
this._processMessageQueue();
}
/**
* 处理消息队列
*/
_processMessageQueue() {
while (this.messageQueue.length > 0) {
const queuedMessage = this.messageQueue.shift();
// 检查重试次数
if (queuedMessage.retryCount >= 3) {
console.warn("消息重试次数超限,丢弃消息:", queuedMessage);
this.stats.messagesDropped++;
continue;
}
queuedMessage.retryCount = (queuedMessage.retryCount || 0) + 1;
this.sendMessage(queuedMessage);
}
}
/**
* 消息接收处理
*/
handleMessage(event) {
try {
// 在小程序环境中,消息数据可能在 event.data 中
const messageData = event.data || event;
// 处理心跳响应和其他非JSON消息 - 在JSON解析前检查
if (typeof messageData === "string") {
// 处理心跳响应
if (MessageUtils.isPongMessage(messageData)) {
console.log("收到心跳响应:", messageData);
return;
}
// 尝试解析JSON如果失败则忽略该消息
const data = MessageUtils.safeParseJSON(messageData);
if (data) {
this.stats.messagesReceived++;
this.stats.lastMessageTime = Date.now();
console.log("收到WebSocket消息:", data);
// 心跳响应 - 兼容对象格式
if (MessageUtils.isPongMessage(data)) {
return;
}
// 直接传递消息给回调处理
this._safeCallCallback("onMessage", data);
} else {
console.warn("收到非JSON格式消息已忽略:", messageData);
return;
}
} else {
// 处理对象格式的消息
const data = messageData;
this.stats.messagesReceived++;
this.stats.lastMessageTime = Date.now();
console.log("收到WebSocket消息:", data);
// 心跳响应 - 兼容对象格式
if (MessageUtils.isPongMessage(data)) {
return;
}
// 直接传递消息给回调处理
this._safeCallCallback("onMessage", data);
}
} catch (error) {
console.error("消息处理错误:", error, "原始消息:", event);
// 不抛出错误,避免影响其他消息处理
}
}
/**
* 连接关闭处理
*/
handleClose(event) {
console.log("WebSocket连接已关闭:", event.code, event.reason);
this.connectionState = false;
this.isConnecting = false;
this.stopHeartbeat();
// 安全调用 onDisconnect 回调
this._safeCallCallback("onDisconnect", event);
// 非正常关闭时尝试重连
if (
event.code !== 1000 &&
this.reconnectAttempts < this.maxReconnectAttempts
) {
this.scheduleReconnect();
}
}
/**
* 错误处理
*/
handleError(error) {
const errorDetails = {
error,
wsUrl: this.wsUrl,
readyState: this.ws ? this.ws.readyState : "WebSocket实例不存在",
isConnecting: this.isConnecting,
connectionState: this.connectionState,
reconnectAttempts: this.reconnectAttempts,
timestamp: new Date().toISOString(),
};
console.error("WebSocket错误详情:", errorDetails);
// 重置连接状态
this.connectionState = false;
this.isConnecting = false;
// 构造结构化错误信息
const structuredError = {
type: "WEBSOCKET_ERROR",
message: error?.message || "未知WebSocket错误",
originalError: error,
details: errorDetails,
};
// 安全调用 onError 回调
this._safeCallCallback("onError", structuredError);
// 如果不是正在重连中,尝试重连
if (
!this.reconnectTimer &&
this.reconnectAttempts < this.maxReconnectAttempts
) {
console.log("错误后尝试重连");
this.scheduleReconnect();
}
}
/**
* 发送消息
*/
sendMessage(message) {
const messageData = {
...message,
timestamp: Date.now(),
retryCount: 0,
};
if (this.connectionState) {
try {
const messageStr = JSON.stringify(messageData);
// 在小程序环境中使用不同的发送方法
if (typeof uni !== "undefined" && this.ws && this.ws.send) {
// uni-app 小程序环境
this.ws.send({
data: messageStr,
success: () => {
this.stats.messagesSent++;
console.log("消息发送成功:", messageData);
},
fail: (error) => {
console.error("发送消息失败:", error);
this._safeCallCallback("onError", error);
// 发送失败时加入重试队列
this.messageQueue.push(messageData);
},
});
} else if (this.ws && this.ws.send) {
// 标准 WebSocket 环境
this.ws.send(messageStr);
this.stats.messagesSent++;
console.log("消息发送成功:", messageData);
}
return true;
} catch (error) {
console.error("发送消息失败:", error);
this._safeCallCallback("onError", error);
// 发送失败时加入重试队列
this.messageQueue.push(messageData);
return false;
}
} else {
// 连接未建立时加入队列
this.messageQueue.push(messageData);
this.connect(); // 尝试连接
return false;
}
}
/**
* 开始心跳
*/
startHeartbeat() {
this.stopHeartbeat();
this.heartbeatTimer = setInterval(() => {
if (this.connectionState && this.ws) {
try {
// 使用标准消息格式发送心跳 (messageType=3)
const heartbeatMessage = {
conversationId: this.callbacks.getConversationId
? this.callbacks.getConversationId()
: "",
agentId: this.callbacks.getAgentId
? this.callbacks.getAgentId()
: "",
messageType: 3, // 心跳检测
messageContent: "heartbeat",
messageId: IdUtils.generateMessageId(),
};
this.sendMessage(heartbeatMessage);
console.log("心跳消息已发送:", heartbeatMessage);
} catch (error) {
console.error("发送心跳失败:", error);
this.handleError(error);
}
}
}, this.heartbeatInterval);
}
/**
* 停止心跳
*/
stopHeartbeat() {
TimerUtils.clearTimer(this.heartbeatTimer, "interval");
this.heartbeatTimer = null;
}
/**
* 安排重连
*/
scheduleReconnect() {
// 清理之前的重连定时器
if (this.reconnectTimer) {
TimerUtils.clearTimer(this.reconnectTimer);
this.reconnectTimer = null;
}
if (this.reconnectAttempts >= this.maxReconnectAttempts) {
console.error(
`达到最大重连次数(${this.maxReconnectAttempts}),停止重连`
);
this.connectionState = false;
this.isConnecting = false;
// 使用更温和的错误处理,避免抛出异常
const errorInfo = {
type: "CONNECTION_FAILED",
message: `连接失败,已达到最大重连次数(${this.maxReconnectAttempts})`,
attempts: this.reconnectAttempts,
maxAttempts: this.maxReconnectAttempts,
};
console.warn("WebSocket连接最终失败:", errorInfo);
this._safeCallCallback("onError", errorInfo);
return;
}
this.reconnectAttempts++;
this.stats.reconnectCount++;
// 使用指数退避策略
const backoffDelay = Math.min(
this.reconnectInterval * Math.pow(1.5, this.reconnectAttempts - 1),
30000 // 最大延迟30秒
);
console.log(
`${backoffDelay}ms后进行第${this.reconnectAttempts}/${this.maxReconnectAttempts}次重连`
);
this.reconnectTimer = setTimeout(() => {
this.reconnectTimer = null;
this.connect().catch((error) => {
console.error("重连过程中发生错误:", error);
// 继续尝试重连
this.scheduleReconnect();
});
}, backoffDelay);
}
/**
* 重置连接状态
*/
resetConnectionState() {
this.connectionState = false;
this.isConnecting = false;
this.reconnectAttempts = 0;
// 清理定时器
this.stopHeartbeat();
if (this.reconnectTimer) {
TimerUtils.clearTimer(this.reconnectTimer);
this.reconnectTimer = null;
}
console.log("连接状态已重置");
}
/**
* 检查是否已连接
*/
isConnected() {
return (
this.connectionState &&
this.ws &&
(this.ws.readyState === 1 ||
(typeof WebSocket !== "undefined" &&
this.ws.readyState === WebSocket.OPEN))
);
}
/**
* 手动重连
*/
async reconnect() {
console.log("手动触发重连");
// 先关闭现有连接
this.close();
// 重置连接状态
this.resetConnectionState();
// 重新连接
try {
await this.connect();
return true;
} catch (error) {
console.error("手动重连失败:", error);
return false;
}
}
/**
* 获取连接状态
*/
getConnectionState() {
return {
isConnected: this.isConnected(),
readyState: this.ws ? this.ws.readyState : -1,
reconnectAttempts: this.reconnectAttempts,
maxReconnectAttempts: this.maxReconnectAttempts,
isConnecting: this.isConnecting,
hasReconnectTimer: !!this.reconnectTimer,
};
}
/**
* 获取统计信息
*/
getStats() {
const now = Date.now();
const connectionTime = this.stats.connectionStartTime
? now - this.stats.connectionStartTime
: 0;
return {
...this.stats,
connectionTime,
queueLength: this.messageQueue.length,
isConnected: this.connectionState,
};
}
/**
* 重置统计信息
*/
resetStats() {
this.stats = {
messagesReceived: 0,
messagesSent: 0,
messagesDropped: 0,
reconnectCount: 0,
connectionStartTime: Date.now(),
lastMessageTime: null,
};
console.log("统计信息已重置");
}
/**
* 关闭连接
*/
close() {
this.stopHeartbeat();
// 清理重连定时器
TimerUtils.clearTimer(this.reconnectTimer);
this.reconnectTimer = null;
if (this.ws) {
// 在小程序环境中使用不同的关闭方法
if (typeof uni !== "undefined" && this.ws.close) {
// uni-app 小程序环境
this.ws.close({
code: 1000,
reason: "正常关闭",
success: () => {
console.log("WebSocket连接已关闭");
},
fail: (error) => {
console.error("关闭WebSocket连接失败:", error);
},
});
} else if (this.ws.close) {
// 标准 WebSocket 环境
this.ws.close(1000, "正常关闭");
}
this.ws = null;
}
this.connectionState = false;
this.isConnecting = false;
this.messageQueue = [];
}
/**
* 销毁实例
*/
destroy() {
// 输出最终统计信息
console.log("WebSocketManager销毁前统计:", this.getStats());
this.close();
this.callbacks = {};
console.log("WebSocketManager实例已销毁");
}
}
export default WebSocketManager;

429
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/**
* 工具函数集合
* 包含打字机效果、ID生成、回调安全调用等通用工具函数
*/
/**
* 打字机工具类
* 提供打字机效果相关的工具函数
*/
export class TypewriterUtils {
/**
* 计算动态打字速度
* @param {string} char - 当前字符
* @param {number} baseSpeed - 基础速度(ms)
* @returns {number} 动态调整后的速度
*/
static calculateDynamicSpeed(char, baseSpeed = 100) {
const punctuationMarks = [
"。",
"",
"",
".",
"!",
"?",
"",
",",
"",
";",
"",
":",
];
const isSpace = char === " ";
const hasPunctuation = punctuationMarks.includes(char);
if (hasPunctuation) {
// 标点符号后停顿更久,模拟思考时间
return baseSpeed * 2.5;
} else if (isSpace) {
// 空格稍快一些
return baseSpeed * 0.6;
} else {
// 普通字符添加一些随机性,模拟真实打字的不均匀性
const randomFactor = 0.7 + Math.random() * 0.6; // 0.7-1.3倍速度
return baseSpeed * randomFactor;
}
}
/**
* 检查字符是否为标点符号
* @param {string} char - 要检查的字符
* @returns {boolean} 是否为标点符号
*/
static isPunctuation(char) {
const punctuationMarks = [
"。",
"",
"",
".",
"!",
"?",
"",
",",
"",
";",
"",
":",
];
return punctuationMarks.includes(char);
}
/**
* 检查字符是否为空格
* @param {string} char - 要检查的字符
* @returns {boolean} 是否为空格
*/
static isSpace(char) {
return char === " ";
}
/**
* 生成加载动画文本
* @param {number} dotCount - 点的数量(1-3)
* @param {string} baseText - 基础文本
* @returns {string} 加载动画文本
*/
static generateLoadingText(dotCount = 1, baseText = "加载中") {
const normalizedDotCount = ((dotCount - 1) % 3) + 1;
return baseText + ".".repeat(normalizedDotCount);
}
/**
* 启动加载动画
*/
static startLoadingAnimation(
onProgress,
options = {},
onTimerCreated = null
) {
const { speed = 500, text = "加载中" } = options;
let dotCount = 1;
const timerId = setInterval(() => {
dotCount = (dotCount % 3) + 1;
const loadingText = text + ".".repeat(dotCount);
onProgress(loadingText);
}, speed);
if (onTimerCreated) {
onTimerCreated(timerId);
}
return timerId;
}
/**
* 启动打字机效果
* @param {string} text - 要显示的文本
* @param {Element} targetElement - 目标元素(可选)
* @param {Object} options - 配置选项
* @param {Function} onTimerCreated - 定时器创建回调(可选)
*/
static startTypewriter(
text,
targetElement = null,
options = {},
onTimerCreated = null
) {
const {
speed = 100,
onProgress = () => {},
onComplete = () => {},
} = options;
let index = 0;
const typeNextChar = () => {
if (index < text.length) {
const char = text[index];
const currentText = text.substring(0, index + 1);
// 调用进度回调
onProgress(currentText, index);
// 如果有目标元素,更新其内容
if (targetElement) {
targetElement.textContent = currentText;
}
index++;
// 计算下一个字符的延时
const delay = TypewriterUtils.calculateDynamicSpeed(
char,
speed
);
const timerId = setTimeout(typeNextChar, delay);
if (onTimerCreated && index === 1) {
onTimerCreated(timerId);
}
} else {
// 打字完成
onComplete(text);
}
};
// 开始打字
const initialTimerId = setTimeout(typeNextChar, 0);
if (onTimerCreated) {
onTimerCreated(initialTimerId);
}
return initialTimerId;
}
}
/**
* ID生成工具类
* 提供各种ID生成功能
*/
export class IdUtils {
/**
* 生成消息ID
* @returns {string} 消息ID
*/
static generateMessageId() {
return "mid" + new Date().getTime();
}
}
/**
* 回调函数安全调用工具类
* 提供安全的回调函数调用机制
*/
export class CallbackUtils {
/**
* 安全调用回调函数
* @param {Object} callbacks - 回调函数对象
* @param {string} callbackName - 回调函数名称
* @param {...any} args - 传递给回调函数的参数
*/
static safeCall(callbacks, callbackName, ...args) {
if (callbacks && typeof callbacks[callbackName] === "function") {
try {
callbacks[callbackName](...args);
} catch (error) {
console.error(`回调函数 ${callbackName} 执行出错:`, error);
}
} else {
console.warn(`回调函数 ${callbackName} 不可用`);
}
}
/**
* 批量安全调用回调函数
* @param {Object} callbacks - 回调函数对象
* @param {Array} callbackConfigs - 回调配置数组 [{name, args}, ...]
*/
static safeBatchCall(callbacks, callbackConfigs) {
callbackConfigs.forEach((config) => {
const { name, args = [] } = config;
this.safeCall(callbacks, name, ...args);
});
}
}
/**
* 消息处理工具类
* 提供消息相关的工具函数
*/
export class MessageUtils {
/**
* 验证消息格式
* @param {any} message - 消息对象
* @returns {boolean} 是否为有效消息格式
*/
static validateMessage(message) {
return message && typeof message === "object" && message.type;
}
/**
* 格式化消息
* @param {string} type - 消息类型
* @param {any} content - 消息内容
* @param {Object} options - 额外选项
* @returns {Object} 格式化后的消息对象
*/
static formatMessage(type, content, options = {}) {
return {
type,
content,
timestamp: Date.now(),
...options,
};
}
/**
* 检查是否为完整消息
* @param {any} message - 消息对象
* @returns {boolean} 是否为完整消息
*/
static isCompleteMessage(message) {
return message && message.isComplete === true;
}
/**
* 检查消息是否为心跳响应
* @param {any} messageData - 消息数据
* @returns {boolean} 是否为心跳响应
*/
static isPongMessage(messageData) {
if (typeof messageData === "string") {
return (
messageData === "pong" ||
messageData.toLowerCase().includes("pong")
);
}
if (typeof messageData === "object" && messageData !== null) {
return messageData.type === "pong";
}
return false;
}
/**
* 安全解析JSON消息
* @param {string} messageStr - 消息字符串
* @returns {Object|null} 解析后的对象或null
*/
static safeParseJSON(messageStr) {
try {
return JSON.parse(messageStr);
} catch (error) {
console.warn("JSON解析失败:", messageStr);
return null;
}
}
/**
* 创建打字机消息对象
* @param {string} content - 消息内容
* @param {boolean} isComplete - 是否完成
* @param {string} type - 消息类型
* @returns {Object} 消息对象
*/
static createTypewriterMessage(
content,
isComplete = false,
type = "typewriter"
) {
return {
type,
content,
isComplete,
timestamp: Date.now(),
};
}
/**
* 创建加载消息对象
* @param {string} content - 加载内容
* @returns {Object} 加载消息对象
*/
static createLoadingMessage(content = "加载中...") {
return {
type: "loading",
content,
timestamp: Date.now(),
};
}
/**
* 创建错误消息对象
* @param {string} error - 错误信息
* @returns {Object} 错误消息对象
*/
static createErrorMessage(error) {
return {
type: "error",
content: error.message || error || "未知错误",
timestamp: Date.now(),
};
}
}
/**
* 定时器管理工具类
* 提供定时器的统一管理
*/
export class TimerUtils {
/**
* 安全清除定时器
* @param {number|null} timerId - 定时器ID
* @param {string} type - 定时器类型 'timeout' | 'interval'
* @returns {null} 返回null便于重置变量
*/
static safeClear(timerId, type = "timeout") {
if (timerId) {
if (type === "interval") {
clearInterval(timerId);
} else {
clearTimeout(timerId);
}
}
return null;
}
/**
* 清除定时器(别名方法)
* @param {number|null} timerId - 定时器ID
* @param {string} type - 定时器类型 'timeout' | 'interval'
* @returns {null} 返回null便于重置变量
*/
static clearTimer(timerId, type = "timeout") {
return this.safeClear(timerId, type);
}
/**
* 创建可取消的延时执行
* @param {Function} callback - 回调函数
* @param {number} delay - 延时时间
* @returns {Object} 包含cancel方法的对象
*/
static createCancelableTimeout(callback, delay) {
let timerId = setTimeout(callback, delay);
return {
cancel() {
if (timerId) {
clearTimeout(timerId);
timerId = null;
}
},
isActive() {
return timerId !== null;
},
};
}
/**
* 创建可取消的定时执行
* @param {Function} callback - 回调函数
* @param {number} interval - 间隔时间
* @returns {Object} 包含cancel方法的对象
*/
static createCancelableInterval(callback, interval) {
let timerId = setInterval(callback, interval);
return {
cancel() {
if (timerId) {
clearInterval(timerId);
timerId = null;
}
},
isActive() {
return timerId !== null;
},
};
}
}
// 默认导出所有工具类
export default {
TypewriterUtils,
IdUtils,
CallbackUtils,
MessageUtils,
TimerUtils,
};