feat: 调整了目录结构

This commit is contained in:
2026-04-23 16:37:26 +08:00
parent 8161e7512b
commit 736c2feb4f
58 changed files with 2370 additions and 373 deletions

View File

@@ -0,0 +1,195 @@
<template>
<view class="flex flex-col bg-liner h-screen overflow-hidden">
<!-- 顶部固定导航 -->
<view class="flex-shrink-0">
<TopNavBar :title="title" background="transparent" />
</view>
<!-- 滚动区域 -->
<scroll-view class="flex-full overflow-hidden chat-scroll" scroll-y :scroll-into-view="scrollIntoViewId" scroll-with-animation @scroll="onScroll" @touchstart="onTouchStart" @touchend="onTouchEnd" @touchcancel="onTouchEnd">
<view class="pt-12 px-12 pb-24 border-box">
<!-- 内容支持markdown -->
<ChatMarkdown :text="answerText" />
<!-- 底部锚点必须存在 -->
<view id="bottom-anchor"></view>
</view>
</scroll-view>
</view>
</template>
<script setup>
import TopNavBar from "@/components/TopNavBar/index.vue";
import ChatMarkdown from "../ChatMarkdown/index.vue";
import { defineProps, ref, nextTick } from "vue";
import { onLoad, onUnload } from "@dcloudio/uni-app";
import StreamManager from "@/utils/StreamManager.js";
const props = defineProps({
answerText: {
type: String,
default: "",
},
});
const answerText = ref(props.answerText || "");
const title = ref("");
let unsubscribe = null;
/** ✅ scroll-into-view 控制 */
const scrollIntoViewId = ref("");
/** 滚动控制状态 */
const isNearBottom = ref(true);
const scrollViewHeight = ref(0);
const SCROLL_THRESHOLD = 150; // px
/** 用户交互状态,用户滚动/触摸时临时禁用自动滚动 */
const userInteracting = ref(false);
let interactionTimer = null;
/** 是否已完成(从 URL 参数判断),完成状态下不初始初自动滚到底部 */
let isFinishedOnInit = false;
/** ✅ 防抖 */
let scrollTimer = null;
const measureScrollViewHeight = () => {
try {
// 使用 uni.createSelectorQuery 获取 scroll-view 的准确高度
uni.createSelectorQuery()
.select(".chat-scroll")
.boundingClientRect((rect) => {
if (rect && rect.height) {
scrollViewHeight.value = rect.height;
}
})
.exec();
} catch (e) { }
}
/** 生成展示用标题:去除前导 `#` 并截取前 6 字符(超过加省略号) */
const computeTitle = (text = "") => {
const t = (text || "").replace(/^#+\s*/, "");
return t.length > 8 ? t.substring(0, 8) + "..." : t;
}
const onScroll = (e) => {
try {
const { scrollTop = 0, scrollHeight = 0 } = e.detail || {};
// 计算距离底部的距离(使用准确的 scroll-view 高度)
const viewHeight = scrollViewHeight.value;
const distanceToBottom = scrollHeight - scrollTop - viewHeight;
// 判断是否在底部附近(允许 SCROLL_THRESHOLD 的误差范围)
// 注意:只更新 isNearBottom不在滚动时强制改变 userInteracting
const atBottom = distanceToBottom <= SCROLL_THRESHOLD;
isNearBottom.value = atBottom;
} catch (e) { }
}
const onTouchStart = () => {
// 触摸开始时,立即标记为用户交互状态
userInteracting.value = true;
clearTimeout(interactionTimer);
}
const onTouchEnd = () => {
// 触摸结束后延迟一段时间再取消交互状态
// 这样即使用户快速滚动,也不会被中途打断
clearTimeout(interactionTimer);
interactionTimer = setTimeout(() => {
userInteracting.value = false;
}, 600);
}
const scrollToBottom = () => {
if (scrollTimer) return;
if (isFinishedOnInit) return;
scrollTimer = setTimeout(() => {
// ❗关键:强制触发滚动(小程序必须这样)
// 如果用户正在交互,则跳过本次自动滚动
if (userInteracting.value) {
scrollTimer = null;
return;
}
scrollIntoViewId.value = "";
nextTick(() => {
// 再次 nextTick + 延迟,兼容 markdown 渲染延迟
setTimeout(() => {
scrollIntoViewId.value = "bottom-anchor";
// 测量高度以便后续滚动判断准确
measureScrollViewHeight();
}, 50);
});
scrollTimer = null;
}, 100);
}
onLoad(({ message = "", streamId = "", finished = "0" }) => {
// 记录初始完成状态
isFinishedOnInit = finished === "1";
console.log("LongAnswer onLoad with params:", { message, streamId, finished });
// 初次测量 scroll-view 高度
nextTick(() => {
measureScrollViewHeight();
});
if (streamId) {
// ✅ 流式数据
unsubscribe = StreamManager.subscribe(
streamId,
(text = "", finished = false) => {
answerText.value = text || "";
title.value = computeTitle(answerText.value);
nextTick(() => {
// 每次接收数据都重新测量高度content size 可能变化,比如加载图)
measureScrollViewHeight();
// 流式完成时强制滚动到底部
if (finished) {
scrollToBottom();
}
// 流式中的数据更新:只有在用户未交互且接近底部时才自动滚动
else if (!userInteracting.value && isNearBottom.value) {
scrollToBottom();
}
});
}
);
} else {
// ✅ 非流式
answerText.value = decodeURIComponent(message || "");
title.value = computeTitle(answerText.value);
nextTick(() => {
// 只有在初始化为非完成状态时才自动滚到底部
scrollToBottom();
});
}
});
onUnload(() => {
try {
unsubscribe && unsubscribe();
} catch (e) { }
// 清理定时器,避免内存泄漏
try { clearTimeout(scrollTimer); } catch (e) { }
try { clearTimeout(interactionTimer); } catch (e) { }
scrollTimer = null;
interactionTimer = null;
});
</script>
<style scoped>
</style>