195 lines
5.6 KiB
Vue
195 lines
5.6 KiB
Vue
<template>
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<view class="flex flex-col bg-liner h-screen overflow-hidden">
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<!-- ✅ 顶部固定导航 -->
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<view class="flex-shrink-0">
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<TopNavBar :title="title" background="transparent" />
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</view>
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<!-- ✅ 滚动区域 -->
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<scroll-view class="flex-full overflow-hidden chat-scroll" scroll-y :scroll-into-view="scrollIntoViewId" scroll-with-animation @scroll="onScroll" @touchstart="onTouchStart" @touchend="onTouchEnd" @touchcancel="onTouchEnd">
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<view class="pt-12 px-12 pb-24 border-box">
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<!-- ✅ 内容,支持markdown -->
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<ChatMarkdown :text="answerText" />
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<!-- ✅ 底部锚点(必须存在) -->
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<view id="bottom-anchor"></view>
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</view>
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</scroll-view>
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</view>
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</template>
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<script setup>
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import TopNavBar from "@/components/TopNavBar/index.vue";
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import ChatMarkdown from "../ChatMarkdown/index.vue";
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import { defineProps, ref, nextTick } from "vue";
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import { onLoad, onUnload } from "@dcloudio/uni-app";
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import StreamManager from "@/utils/StreamManager.js";
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const props = defineProps({
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answerText: {
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type: String,
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default: "",
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},
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});
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const answerText = ref(props.answerText || "");
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const title = ref("");
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let unsubscribe = null;
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/** ✅ scroll-into-view 控制 */
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const scrollIntoViewId = ref("");
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/** 滚动控制状态 */
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const isNearBottom = ref(true);
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const scrollViewHeight = ref(0);
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const SCROLL_THRESHOLD = 150; // px
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/** 用户交互状态,用户滚动/触摸时临时禁用自动滚动 */
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const userInteracting = ref(false);
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let interactionTimer = null;
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/** 是否已完成(从 URL 参数判断),完成状态下不初始初自动滚到底部 */
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let isFinishedOnInit = false;
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/** ✅ 防抖 */
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let scrollTimer = null;
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const measureScrollViewHeight = () => {
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try {
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// 使用 uni.createSelectorQuery 获取 scroll-view 的准确高度
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uni.createSelectorQuery()
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.select(".chat-scroll")
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.boundingClientRect((rect) => {
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if (rect && rect.height) {
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scrollViewHeight.value = rect.height;
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}
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})
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.exec();
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} catch (e) { }
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}
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/** 生成展示用标题:去除前导 `#` 并截取前 6 字符(超过加省略号) */
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const computeTitle = (text = "") => {
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const t = (text || "").replace(/^#+\s*/, "");
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return t.length > 8 ? t.substring(0, 8) + "..." : t;
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}
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const onScroll = (e) => {
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try {
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const { scrollTop = 0, scrollHeight = 0 } = e.detail || {};
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// 计算距离底部的距离(使用准确的 scroll-view 高度)
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const viewHeight = scrollViewHeight.value;
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const distanceToBottom = scrollHeight - scrollTop - viewHeight;
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// 判断是否在底部附近(允许 SCROLL_THRESHOLD 的误差范围)
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// 注意:只更新 isNearBottom,不在滚动时强制改变 userInteracting
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const atBottom = distanceToBottom <= SCROLL_THRESHOLD;
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isNearBottom.value = atBottom;
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} catch (e) { }
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}
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const onTouchStart = () => {
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// 触摸开始时,立即标记为用户交互状态
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userInteracting.value = true;
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clearTimeout(interactionTimer);
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}
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const onTouchEnd = () => {
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// 触摸结束后延迟一段时间再取消交互状态
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// 这样即使用户快速滚动,也不会被中途打断
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clearTimeout(interactionTimer);
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interactionTimer = setTimeout(() => {
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userInteracting.value = false;
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}, 600);
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}
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const scrollToBottom = () => {
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if (scrollTimer) return;
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if (isFinishedOnInit) return;
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scrollTimer = setTimeout(() => {
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// ❗关键:强制触发滚动(小程序必须这样)
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// 如果用户正在交互,则跳过本次自动滚动
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if (userInteracting.value) {
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scrollTimer = null;
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return;
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}
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scrollIntoViewId.value = "";
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nextTick(() => {
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// 再次 nextTick + 延迟,兼容 markdown 渲染延迟
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setTimeout(() => {
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scrollIntoViewId.value = "bottom-anchor";
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// 测量高度以便后续滚动判断准确
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measureScrollViewHeight();
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}, 50);
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});
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scrollTimer = null;
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}, 100);
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}
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onLoad(({ message = "", streamId = "", finished = "0" }) => {
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// 记录初始完成状态
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isFinishedOnInit = finished === "1";
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console.log("LongAnswer onLoad with params:", { message, streamId, finished });
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// 初次测量 scroll-view 高度
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nextTick(() => {
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measureScrollViewHeight();
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});
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if (streamId) {
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// ✅ 流式数据
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unsubscribe = StreamManager.subscribe(
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streamId,
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(text = "", finished = false) => {
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answerText.value = text || "";
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title.value = computeTitle(answerText.value);
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nextTick(() => {
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// 每次接收数据都重新测量高度(content size 可能变化,比如加载图)
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measureScrollViewHeight();
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// 流式完成时强制滚动到底部
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if (finished) {
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scrollToBottom();
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}
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// 流式中的数据更新:只有在用户未交互且接近底部时才自动滚动
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else if (!userInteracting.value && isNearBottom.value) {
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scrollToBottom();
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}
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});
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}
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);
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} else {
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// ✅ 非流式
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answerText.value = decodeURIComponent(message || "");
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title.value = computeTitle(answerText.value);
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nextTick(() => {
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// 只有在初始化为非完成状态时才自动滚到底部
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scrollToBottom();
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});
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}
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});
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onUnload(() => {
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try {
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unsubscribe && unsubscribe();
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} catch (e) { }
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// 清理定时器,避免内存泄漏
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try { clearTimeout(scrollTimer); } catch (e) { }
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try { clearTimeout(interactionTimer); } catch (e) { }
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scrollTimer = null;
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interactionTimer = null;
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});
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</script>
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<style scoped>
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</style> |