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2026-08-16 14:58:47 +08:00

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# Code Playground Widget Generator
Generate a self-contained HTML code editor with execution and test validation.
## Supported Languages
- Python (via Pyodide CDN)
- JavaScript (native browser execution)
- TypeScript (via Babel CDN transpilation)
## Widget Config Schema
```json
{
"type": "code",
"language": "python",
"description": "...",
"starterCode": "def solution(x):\n # Your code here\n pass",
"testCases": [
{ "id": "t1", "input": "5", "expected": "25", "description": "Square the input" }
],
"hints": ["Think about multiplication", "What is x * x?"],
"solution": "def solution(x):\n return x * x"
}
```
## Python Execution Requirements (CRITICAL)
When generating Python widgets using Pyodide, follow these **mandatory patterns**:
### 1. Proper Stdout Capture Setup
**ALWAYS use this exact pattern for stdout capture:**
```javascript
// CORRECT - imports both sys AND io
await pyodide.runPythonAsync(`
import sys
import io
sys.stdout = io.StringIO()
`);
```
**NEVER do this (causes NameError):**
```javascript
// WRONG - missing import io
pyodide.runPython('import sys; sys.stdout = io.StringIO()');
```
### 2. Use Async Execution
- Always use `pyodide.runPythonAsync()` instead of `pyodide.runPython()`
- Async execution is more reliable and handles module loading correctly
- All Pyodide operations should be wrapped in async functions
### 3. Load Required Packages Before Execution
If user code needs packages like numpy, load them during initialization:
```javascript
await pyodide.loadPackage(['numpy']);
```
### 4. Wait for Pyodide Initialization
- Disable the run button until Pyodide is fully loaded
- Show loading status to users
- Check `pyodide !== null` before running code
### 5. Retrieve Output Correctly
```javascript
const output = pyodide.runPython('sys.stdout.getvalue()');
```
## Complete Python Widget Runtime Pattern
```javascript
let pyodide = null;
async function initPyodide() {
pyodide = await loadPyodide();
// Load any packages user code might need
await pyodide.loadPackage(['numpy']);
document.getElementById('run-btn').disabled = false;
document.getElementById('status').textContent = 'Python ready';
}
initPyodide();
async function runCode() {
if (!pyodide) {
alert('Python environment not ready');
return;
}
const code = editor.getValue();
try {
// MUST import sys AND io before using StringIO
await pyodide.runPythonAsync(`
import sys
import io
sys.stdout = io.StringIO()
`);
await pyodide.runPythonAsync(code);
const output = pyodide.runPython('sys.stdout.getvalue()');
document.getElementById('output').textContent = output;
} catch (e) {
document.getElementById('output').textContent = `Error: ${e.message}`;
}
}
```
## Technical Requirements
- Use CodeMirror or Monaco via CDN for editing
- Syntax highlighting for the language
- Run button with output display
- Test case validation with pass/fail indicators
- Hint button that reveals hints progressively
- Mobile-responsive layout
## Layout Guidelines
- Code editor should be visible and not overlap with output panel
- On mobile, stack editor above output (not side-by-side)
- Ensure editor has minimum height of 200px on mobile
- Test cases should be collapsible on small screens
## CRITICAL: postMessage Listener for Widget Actions (REQUIRED)
The platform drives this widget by posting messages into the iframe
(`SET_WIDGET_STATE`, `HIGHLIGHT_ELEMENT`, `ANNOTATE_ELEMENT`, `REVEAL_ELEMENT`).
Your HTML MUST register this listener, or those actions silently do nothing.
For a code playground, `SET_WIDGET_STATE` typically loads code into the editor and
optionally runs it:
```javascript
window.addEventListener('message', function(event) {
const { type, target, state, content } = event.data;
switch (type) {
case 'SET_WIDGET_STATE':
// e.g. { code: "...", run: true } — set editor contents, optionally run.
if (state && typeof state.code === 'string') {
// Guard the identifier itself: `editor?.setValue` still throws
// ReferenceError when no `editor` variable is declared (e.g. a
// textarea-only widget). `typeof editor` is safe for that case.
if (typeof editor !== 'undefined' && typeof editor.setValue === 'function') editor.setValue(state.code);
else { const ta = document.getElementById('code-input'); if (ta) ta.value = state.code; }
}
if (state && state.run && typeof runCode === 'function') runCode();
break;
case 'HIGHLIGHT_ELEMENT':
const highlightEl = document.querySelector(target);
if (highlightEl) {
highlightEl.style.outline = '3px solid rgba(139, 92, 246, 0.8)';
highlightEl.style.outlineOffset = '4px';
highlightEl.style.animation = 'pulse-highlight 2s infinite';
setTimeout(() => {
highlightEl.style.outline = '';
highlightEl.style.animation = '';
}, 3000);
}
break;
case 'ANNOTATE_ELEMENT':
const annotateEl = document.querySelector(target);
if (annotateEl && content) {
const rect = annotateEl.getBoundingClientRect();
const tooltip = document.createElement('div');
tooltip.className = 'teacher-annotation';
tooltip.style.cssText = 'position:fixed; top:' + (rect.top - 40) + 'px; left:' + rect.left + 'px; background:rgba(139,92,246,0.95); color:white; padding:8px 12px; border-radius:8px; font-size:14px; z-index:1000; animation:fadeIn 0.3s;';
tooltip.textContent = content;
document.body.appendChild(tooltip);
setTimeout(() => tooltip.remove(), 4000);
}
break;
case 'REVEAL_ELEMENT':
// Reveal a hidden element (e.g. the solution or a hint panel)
const revealEl = document.querySelector(target);
if (revealEl) {
revealEl.style.display = '';
revealEl.style.opacity = '1';
}
break;
}
});
const style = document.createElement('style');
style.textContent = '@keyframes pulse-highlight { 0%, 100% { outline-color: rgba(139, 92, 246, 0.8); } 50% { outline-color: rgba(139, 92, 246, 0.4); } } @keyframes fadeIn { from { opacity: 0; transform: translateY(10px); } to { opacity: 1; transform: translateY(0); } }';
document.head.appendChild(style);
```
### Element Naming Convention
So highlight/annotate/reveal can target UI, use consistent ids:
- Run button: `id="run-btn"`, output panel: `id="output"`, editor host: `id="code-input"`.
- Solution/hint panels: `id="solution"`, `id="hint-{n}"`.
## Output Format
Return ONLY the HTML document, no markdown fences or explanations.
**CRITICAL: Output EXACTLY ONE HTML document.**
- Do NOT duplicate content
- Do NOT include multiple `<!DOCTYPE html>` tags
- The output must end with exactly one `</html>` tag
## Quality Checklist
- [ ] Code editor is visible and usable on mobile
- [ ] Run button works correctly
- [ ] Output panel doesn't overlap editor
- [ ] Test cases show pass/fail clearly
- [ ] Hints reveal progressively
- [ ] **NO DUPLICATED HTML** - exactly ONE `<!DOCTYPE html>` tag
- [ ] **Python stdout uses correct import pattern** - imports BOTH `sys` AND `io`
- [ ] **Pyodide uses async execution** - `runPythonAsync()` not `runPython()`