Merge origin/main and preserve nonblocking project entry
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inman
2026-09-07 12:53:55 +08:00
66 changed files with 4068 additions and 519 deletions

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@@ -6,17 +6,18 @@
|---|---|---|---|
| Marketplace catalog and Account Library | Signed-in Renderer intent | bounded Host API → Main Marketplace client/cache → Works Square catalog, Library, resolve, Admission, and download APIs | Main binds requests to the current Account and response generation. Free acquisition changes only Account Library; it does not install, enable a project, assign an Agent Skill, or authorize runtime execution. |
| Marketplace device installation | Account Library entry and explicit channel | Main resolve/Admission/download → descriptor/signature/archive/client compatibility verification → immutable Package Store index switch | Stable and explicit Beta remain distinct even when they resolve to the same immutable Release. Failed install/update retains the previous current release; explicit uninstall waits only for protecting worker/account references and completes after the final worker exits. |
| Official bundled Plugin acquisition | Account Library entry for Game Resource or Project Scaffold | server stable bundled Release/Admission + exact MakeLore resource package | Free acquisition changes Library only; project enablement and Agent assignment remain separate. No device download, update, Beta, artifact signature, or device-uninstall action exists for either code-owned identity. Game Resource is hosted; Project Scaffold is `skill_only` and may execute only its bundled `.mjs`. Historical Hosted Web Search entries are ignored. |
| Code-owned official Plugin activation | System-included Data Service or Account Library entry for Game Resource / Project Scaffold | existing delivery/acquisition + project enablement + exact MakeLore resource package | Delivery/acquisition and project enablement remain separate. Once enabled, all three identities enter every parent Agent without assignment; child Agents remain empty. No device download, update, Beta, artifact signature, or device-uninstall action exists for these code-owned identities. Project Scaffold may execute only its bundled `.mjs`; historical Hosted Web Search entries are ignored. |
| Selected-model Web Search | Parent Pi turn with an explicitly supported selected model | `makelore_web_search` core tool → frozen model/provider/credential request with provider-native forced search → ordinary model response/usage | No Marketplace Release, Account Library, Admission, Hosted Web Search client, Plugin Charge, or `agent_browser` fallback participates. Unsupported selected models expose no tool; child workers receive none. |
| Conversation-driven Device Package install | Agent tool inspects npm/Git/absolute local Plugin/loose Skill source | Main preview → distinct later user confirmation → immutable device-package generation → new/idle parent worker resources | Renderer has no install picker. Lifecycle scripts never run. Pi extensions and non-empty Skill `scripts/` are disclosed as desktop-user executable code before confirmation. Active workers retain their frozen generation until the turn settles; child workers remain empty. |
| Effective Plugin worker snapshot | Installed trusted package or acquired official bundled definition + project selection + Agent assignments + current server policy | effective resolver → Registry/resource loader/Extension Host/tool catalog → parent Pi worker | One frozen snapshot supplies Skills, tools, package roots, and runtime authorization. Disable, account/project switch, logout, Renderer crash, Main shutdown, or worker generation change invalidates future actions without mutating persisted unknown assignments; child workers receive no Plugin projection. |
| Effective Plugin worker snapshot | Installed trusted package or code-owned official definition + project selection + applicable Agent assignments + current server policy | effective resolver → Registry/resource loader/Extension Host/tool catalog → parent Pi worker | One frozen snapshot supplies Skills, tools, package roots, and runtime authorization. Data Service、Game Resource 与 Project Scaffold 直接按项目启用状态取得资源;Agent assignment 只对采用该范围的其他 Plugin 保持权威。Disable、账号/项目切换、logout、Renderer crash、Main shutdown 或 worker generation 变化会使后续动作失效,但不改写持久化的未知 assignment;child worker 不接收 Plugin 投影。 |
| Plugin workspace navigation | Project Configuration `插件` ResourceCard or compatibility URL | `/project-config/plugins` → Project Configuration remains mounted → same-page wide Plugin sheet → unified Plugin stores/Main routes | Code sidebar has no standalone Plugin entry. `/plugins` and old Plugin URLs only preserve query/filter intent while redirecting; embedding does not merge acquisition, install, project enablement, assignment, runtime authorization, or billing lifecycles. |
| Hosted Game Resource operation | Eligible parent `makelore.game-resource` tool call plus explicit confirmation | frozen Plugin adapter → capability Registry → Main `GameResourceClient` → fixed Works Square game-resource route → provider-neutral receipt/result | Server policy owns pricing, payer, Admission and receipt state. Stable logical operation identity survives response loss/Main restart; `submission_unknown` is not replayed as a fresh request. Result saving uses a bounded project-relative path and the existing project write lease. |
| Hosted Game Resource operation and delivery | Eligible parent `makelore.game-resource` generate call plus one explicit confirmation | frozen Plugin adapter → Main delivery coordinator → one `GameResourceClient` submission → internal status polling → all terminal downloads → `assets/generated/game-resource/<executionId>/` in the frozen original project | Server policy owns pricing、payer、Admission 与 Provider receipt state;Main owns the durable local delivery receipt and filesystem. `submission_unknown` 不会作为新请求重放。重启或重试只恢复下载/保存,共享项目写租约仅在终态落盘期间持有;Agent 只收到一张进度/结果卡片,不暴露 status/save 工具,也不要求第二次确认。 |
| 桌面认证生命周期 | Renderer 登录、刷新与注销请求 | Host API → Main Works Session → Works Square `/api/auth/{login,mobile-login,refresh,logout}` → one-feel auth | Main 加密持有并先持久化轮换 token;客户端不携带 OAuth client secret;连续 7 天未使用才清除会话,终止性 `400`/`401` fail closed |
| Account Token Points V2 | 已登录账号菜单、窗口 focus 或重新可见 | Renderer → Main `/api/works/billing/points` → Works Square `/api/billing/points` → safe balance projection | 可管理会员的账号获得规范字符串点数与套餐/周期元数据;非管理者的精确字段全部置空,只投影 `shared_available`、共享/青少年类型和升级责任。旧 rolling-window usage API 与 stale event 不再参与。 |
| 用户模块入口策略 | 会话恢复 / 登录 / 刷新 | Electron Main → Works `/api/auth/me` → 三布尔安全投影 → Renderer auth store → 卡片/路由/provider gate | 缺失对象或字段默认 `true`;`design` 映射 `painting`;额外旧字段被忽略;终止性 `401` 清理 Main/Renderer 会话;全局 `/settings` 不受 Code gate |
| 项目创建 | 新建项目对话框中的目录选择 | Renderer 内部默认 `interactive_ai_app` → Host API → Main 生成 UUID 并原子初始化 | 普通用户不选择类型、模板或项目身份;只生成 `.makelore/project.json` 与 `knowledge/`,随后直接进入 `/chat`。既有 `custom`/历史类型和底层兼容入口仍保留 |
| 旧项目身份补齐 | 有效 `.makelore/project.json` 仅缺 `projectId` | Main serialized config read/repair → canonical UUID persisted once | 并发读取共享同一次修复;原始 UUID、bind/independent-copy 控件不进入普通 UI。其他缺失或无效 metadata 仍是配置错误;`initialized` 不阻断有效项目 |
| 显式项目脚手架 | 用户为已获取、项目启用并分配给 Agent 的 Project Scaffold Plugin 明确要求初始化 | Pi `bash` + 项目 write lease → `MAKELORE_NODE_EXECUTABLE` → bundled `makelore-project-scaffold` 脚本 | 固定六文件目标;全量预检、不覆盖、受控失败只回滚本次路径;不安装依赖、不联网、不构建、不上传、不提审;下载 artifact 不参与 |
| 显式项目脚手架 | 用户在已获取且项目启用的 Project Scaffold Plugin 下明确要求初始化 | Main-owned effective resolver 自动向该项目父 Agent 提供 Skill → Pi `bash` + 项目 write lease → `MAKELORE_NODE_EXECUTABLE` → bundled `makelore-project-scaffold` 脚本 | 不要求伙伴分配,也不是项目创建或聊天前置条件;child 仍为空。固定六文件目标;全量预检、不覆盖、受控失败只回滚本次路径;不安装依赖、不联网、不构建、不上传、不提审;下载 artifact 不参与。 |
| 一键提交 | `ProjectPublishAction` | Renderer capability → Host API → Main 本地 npm/Vite build → built snapshot preflight → source+built+contract 上传 | 只对规范交互式 AI 应用(含读取时归一的历史别名)开放;首次 create 通过单一 multipart 合同原子提交文字资料与必选 PNG/JPEG/WebP 封面,创建失败或冲突不上传版本;已有 draft/published 只提交版本并沿用云端资料/封面,不做无条件 metadata PATCH |
| 构建产物预检 | Main-owned built snapshot | 一次性 loopback origin → fresh Electron WebContents/CDP(桌面、移动) | 检查错误、白屏和外域;不调用 Playwright,检查与上传归档相同字节,但不产生可信 receipt |
| 提交绑定 | 云端成功上传响应 | Main → submission binding v2 | 只持久化成功的 app/version/review/hash;落盘失败返回固定告警但不反转提交 |
@@ -29,6 +30,7 @@
| AI 编程上下文压缩 | Renderer compact action / Pi compaction events | correlated compact RPC → target projector → Snapshot/Patch timeline | Pi `0.84.2` 的手动 compact 不发 `agent_settled`;RPC success 或权威 compaction failure 终结 compact 并 exactly-once 释放对应 ownership,不提前结算普通 prompt |
| AI 编程 Provider 错误 | Pi logical-thread Provider 请求 | selected thread-local credential store → Main AI proxy → Works 模型上游 → projector safe error | 确定性的 Works user-context 缺失使缓存 gateway credential 过期、返回非重试认证失败且不重放请求;Renderer 只看到固定 Provider-auth 提示,不能把它解释为 Pi 崩溃 |
| AI 编程子 Agent | parent logical thread `subagent.v1` tool call | explicit extension → authenticated Main bridge → scheduler → independent ephemeral Pi child process | child 并发最多 4、单次最多 8、禁止递归;child 使用 FIFO 进程预算 8,shared parent 逻辑线程不各占一个 process lease;coding child 与 parent 共用项目 write lease,父 abort/crash/generation 失效必须清理 child 与 permit |
| 共享开发浏览器 | 用户面板打开或 parent Agent `agent_browser open` | 当前项目身份 → Main-owned browser route/module → sandboxed `WebContentsView` + bounded CDP → 同一 Renderer 右侧 viewport/Console/Network | Agent 发起打开后先通知 Renderer 展示并最多等待 5 秒取得当前 generation 的可见 bounds;项目 id 仅允许具备 Renderer capability 的请求使用。非 Web、文件注入、跨目标及宿主级 CDP 被拒绝;诊断 owner 释放到零后停止采集。 |
| 客户端更新检查 | 设置页 | Renderer update store → IPC → Main AppUpdater → 目标 feed | Main 记录并重抛原始错误;Renderer 只显示去重、脱敏的单条提示,稳定源缺包不伪装为最新版 |
| Design Workspace load | Canvas 中央区与右侧 Works rail | Renderer Host API → Main-owned Works Square V2 adapter → current Workspace/Direction/Living Form projection | 一个 Workspace 公开一个 current Direction 与 persistent Agent Session;右 rail 只选择/创建/删除 Workspace,conversation timeline 是交互历史,不是独立 authority object |
| Design input and reconciliation | Chat/direct edit/decision/proposal/lock/Asset binding/restore | Renderer draft → Main → `design.input.apply` → canonical Direction projection | 全部进入同一 reducer;accepted 前 draft 保持本地,revision conflict 刷新权威投影,unknown result 复用原 command/operation identity |

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@@ -6,20 +6,21 @@
|---|---|---|
| `electron/coding-plugins/manifest.ts`, `release-descriptor.ts`, `signature-verifier.ts`, and `trusted-keys.ts` | Closed Plugin package/descriptor parsing, fixed code-owned resource roots, compatibility checks, canonical archive validation, and Ed25519 trust | Data Service plus exact Game Resource and Project Scaffold roots are code-owned. Other schema-2 packages still pass descriptor/signature/archive validation; downloadable P0 Skill assets remain text/image-only. Hosted Web Search is not a current Plugin root. |
| `electron/coding-plugins/account-plugin-cache.ts`, `marketplace-client.ts`, and `package-store.ts` | Main-owned Account Library cache, authenticated server client, and atomic immutable device installation store | Account acquisition and device installation are separate. Package bytes switch atomically only after descriptor, signature, archive, client-range, and provenance checks; failed updates preserve the prior current release. |
| `electron/coding-plugins/effective-resolver.ts`, `registry.ts`, `project-service.ts`, and `electron/coding-runtime/pi/**` | Effective official Plugin projection, selected-model tools, Device Package resources, and frozen parent logical-thread runtime snapshot | Project enablement and Agent Skill assignment are preserved independently. Trusted Marketplace artifacts, exact acquired official bundled definitions, and immutable local Device Package generations enter through distinct authorities. Child workers remain empty; active threads retain frozen resources until settlement/disposal. |
| `shared/coding-plugins.ts`, `electron/coding-plugins/effective-resolver.ts`, `registry.ts`, `project-service.ts`, and `electron/coding-runtime/pi/**` | Effective official Plugin projection, selected-model tools, Device Package resources, and frozen parent logical-thread runtime snapshot | The shared project-wide predicate covers `makelore.data-service`, `makelore.game-resource`, and `makelore.project-scaffold`: after their existing delivery/acquisition requirement and project enablement, all parent Agents receive their Skills/tools without assignment. Trusted Marketplace artifacts that require assignment and immutable local Device Package generations retain their distinct authorities. Child workers remain empty; active threads retain frozen resources until settlement/disposal. |
| `electron/coding-runtime/pi/model-tools/**` and `shared/model-tools.ts` | Closed selected-model tool registry and provider-specific Web Search request shaping | The frozen selected model capability controls whether `makelore_web_search` exists. The tool uses that model/provider/credential and normal model billing; no Hosted Plugin adapter, Admission, Plugin Charge, or browser fallback exists. |
| `electron/coding-packages/**`, `electron/api/routes/device-packages.ts`, `shared/device-packages.ts`, and `src/stores/device-packages.ts` | Main-owned conversation install preview/confirmation/commit, immutable local package generations, safe Renderer projection, and parent-worker refresh | Sources are npm, Git, absolute local Plugin directories, or loose `SKILL.md`. Lifecycle scripts are disabled; executable extensions and non-empty Skill `scripts/` run with desktop-user authority after disclosure and explicit confirmation. Every generation projects all explicitly installed and currently enabled Skills/extensions; Device Packages never join Account Library, Marketplace Package Store, Release, Channel, or Admission state. |
| `electron/coding-plugins/adapters/game-resource.ts` and `electron/services/game-resource-client.ts` | Provider-neutral `makelore.game-resource` hosted tool adapter and Main-owned Works Square transport | Tools materialize only from an eligible frozen `platform_hosted` parent snapshot. Metered mutations require explicit confirmation and stable logical operation identity; Renderer/Pi never receive Provider URLs, credentials, balances, raw responses, or Provider job IDs. |
| `electron/coding-plugins/adapters/game-resource.ts`, `electron/services/game-resource-client.ts`, and `electron/services/game-resource-delivery.ts` | Provider-neutral `makelore.game-resource` adapter, Main-owned Works Square transport, and durable local delivery coordinator | An eligible frozen parent submits one confirmed generation. Main polls internally, persists delivery state under userData, downloads every terminal output, and writes it to the frozen original project. A delivery retry resumes download/save only; Renderer/Pi never receive Provider URLs, credentials, balances, raw responses, Provider job IDs, or filesystem authority. |
| `electron/api/routes/plugin-marketplace.ts`, `src/stores/{plugin-marketplace,device-packages,coding-plugins}.ts`, `src/pages/Plugins/`, and `src/pages/ProjectConfiguration/index.tsx` | Existing Main/store authorities plus the unified Renderer projection embedded in Project Configuration | `/project-config/plugins` is the canonical same-page sheet state. `/plugins` and legacy Plugin routes only replace-redirect while preserving deterministic filters. `official:`, `local:`, and `retained:` identities stay separate, source failures are isolated, and no Account token, filesystem path, Admission, package bytes, signed URL, or visible install-source picker enters Renderer. |
| `src/components/works/ProjectPublishAction.tsx` | 可发布项目的一键提交、云构建轮询与用户可理解状态 | 只通过 Renderer API 提交非敏感元数据;绑定告警不终止轮询 |
| `shared/project-config.ts`, `electron/coding-projects/{project-config,project-service}.ts`, and `src/components/layout/Sidebar.tsx` | 规范 `ProjectType`、Main-owned UUID 与目录式最小项目创建 | 普通新建只要求目录,内部默认 `interactive_ai_app`,Main 自动生成 UUID;有效旧配置仅缺 `projectId` 时串行修复。既有 `custom` 和历史类型仍兼容,`initialized` 不再是导航 gate |
| `resources/coding-plugins/project-scaffold/` and `tests/project-scaffold/` | 官方 bundled Scaffold Plugin、固定六文件模板、确定性 Node 脚本、发布要求参考与回归测试 | 通过既有 Pi `bash` write lease 和 `MAKELORE_NODE_EXECUTABLE` 显式运行;脚本信任来自固定客户端资源,而非下载 artifact;不覆盖、不安装依赖、不联网,也不复制 build/upload/review 实现 |
| `src/lib/works-square.ts` | Renderer 侧 Works Square Host API 契约与安全错误映射 | 不接触 Token、ZIP、本地绝对路径或自动部署状态 |
| `electron/api/routes/works.ts`, `src/lib/works-square-token-points.ts`, and `src/components/layout/Sidebar.tsx` | Token Points V2 的 Main-owned 上游代理、安全 DTO 投影、格式化与账号菜单状态 | 管理者可见规范字符串点数与周期;非管理者只见粗粒度可用性。旧 rolling-window usage contract 和 Renderer stale event 已删除。 |
| `electron/api/routes/works.ts` | Works Host API、Renderer capability 门禁、上游安全投影 | 发布凭据、打包、上传与本地绑定均在 Main 内完成 |
| `electron/services/project-release-builder.ts` | Main-owned 安全快照、本地 npm/Vite 构建、source+built 双归档与 v1 contract | 固定 npm 11.6.2;项目 Vite 由 lockfile 决定;Vite config/plugins 以桌面用户权限执行 |
| `electron/services/publish-runtime.ts` | 安装包内 npm 闭包定位与 Electron Node 执行 | 不回退全局 npm/PATH;缺失或版本不符 fail closed |
| `electron/services/static-release-server.ts` | 用内存 built snapshot 建立一次性 loopback origin | 预检和最终上传归档必须来自相同文件字节;总是清理临时服务 |
| `electron/agent-browser/module.ts` | built artifact 的桌面/移动临时 WebContents/CDP 预检 | UX fail-fast;不生成可信 receipt、不得升级为平台证明 |
| `electron/agent-browser/module.ts`, `electron/api/routes/agent-browser.ts`, `src/lib/agent-browser.ts`, and `src/pages/Chat/AgentBrowserPanel.tsx` | 项目级共享开发浏览器、可见 viewport 协调、Console/Network 诊断与 built artifact 临时预检 | 用户和 parent Agent 共享同一 sandboxed 页面;Main 校验当前项目、generation、bounds 与 CDP method。诊断按 owner 引用计数,关闭/切换/隐藏/休眠会释放 view 与 debugger;发布预检仍只是 UX fail-fast,不生成可信 receipt。 |
| `electron/agent-browser/electron-adapter.ts` | Electron WebContents/CDP 设备指标、事件与临时 partition 适配 | probe 不挂载 UI,并在结束后销毁视图、清理隔离存储 |
| `electron/services/project-packager.ts` | 受控项目扫描、静态 ZIP 生成和敏感/历史控制文件排除 | 只允许可发布 `ProjectType`,不提供 Compose 或手工 ZIP 路径 |
| `electron/services/works-submission-binding.ts` | submission binding v2 持久化与旧 schema 迁移 | 旧中间态终止为 `legacy_retired`;文件名暂作安装兼容 |
@@ -55,7 +56,7 @@
- Renderer UI → Renderer API contract → Main Host routes → Main services → Works Square;Renderer 不反向读取 Main 凭据、文件系统或归档。
- Project Configuration `插件` card → canonical `/project-config/plugins` same-page sheet → unified Renderer stores → bounded Main Marketplace and Device Package routes. `/plugins` and legacy URLs replace-redirect into deterministic filters and do not create a second lifecycle.
- Hosted Plugin parent tool → frozen Registry adapter → Main `GameResourceClient` → fixed Works Square game-resource routes. Stable logical operation identity survives response loss and Main restart; ambiguous submission remains reviewable and is never converted into an automatic fresh mutation. Saving a result uses the existing bounded project path and project write lease.
- Hosted Game Resource parent tool → frozen Registry adapter → Main delivery coordinator → `GameResourceClient` → fixed Works Square game-resource routes → durable local receipt → frozen project output directory. Stable logical operation identity survives response loss and Main restart; ambiguous submission remains reviewable and is never converted into an automatic fresh mutation. Main polls internally and acquires the shared project write lease only while materializing terminal outputs; resuming delivery never submits or charges again.
- AI 编程 Renderer product Snapshot/commands → typed `/api/coding/*` Host API → Main Coding composition → target `CodingConversationRuntime` → shared Agent Server 内的目标 Pi 逻辑线程;Pi Provider 请求再经 Main AI proxy 访问模型上游。Renderer 不持有 Pi wire、凭据或本地 runtime URL。
- 普通项目创建只收集目录并使用内部 `interactive_ai_app` 默认与 Main-owned UUID;既有 Project Configuration 继续管理 Agent/Skill/知识/插件。用户可选地显式调用 Scaffold Skill 生成固定起步文件;Main release builder 生成 source/built/contract,服务端独立重算和校验决定发布安全。本地 `ProjectType` 或 Skill 准备度结论都不是授权结论。
- Built artifact preflight 检查最终上传的同字节快照,但客户端可被绕过且不产生可信 receipt;服务端仍是合同、摘要和不可变 Release 安全权威。

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@@ -11,9 +11,10 @@ Makelore 是 Electron 桌面客户端。Renderer 负责项目操作与状态展
| Renderer | 项目配置、一键提交状态 | 不接触账号 Token、ZIP、幂等键或本地绝对路径 |
| Host API | 校验本地项目请求并投影安全响应 | 发布 mutation 还必须通过 Renderer capability;Host token/base 不能单独触发发布 |
| Project Configuration | 目录选择式创建、Agent/Skill/知识与项目资源配置 | 新建流程不暴露类型、模板或身份选择:Renderer 写入内部默认 `interactive_ai_app`,Main 生成 UUID,并只创建 `.makelore/project.json` 与 `knowledge/`;既有 `custom` 与历史类型继续兼容 |
| Project Scaffold Skill | 显式生成固定版本的交互式 AI 应用起步文件,并提供发布准备度指导 | 官方 `makelore.project-scaffold` bundled Marketplace Plugin;完整预检、不覆盖、受控回滚,不安装依赖、不联网、不构建、不上传、不提审 |
| Project Scaffold Skill | 显式生成固定版本的交互式 AI 应用起步文件,并提供发布准备度指导 | 官方 `makelore.project-scaffold` bundled Marketplace Plugin;账号已获取且项目启用后自动提供给每个父 Agent,不需要伙伴分配,child 为空;它不是创建或聊天前置条件。完整预检、不覆盖、受控回滚,不安装依赖、不联网、不构建、不上传、不提审。 |
| Project Release Builder | Main-owned 安全快照、本地 npm/Vite 构建、双归档与 artifact contract | 固定 npm 11.6.2;Vite 由项目 lockfile 锁定;产物与预检使用同一内存字节 |
| Works Session & Remembered Password | Main-owned 登录、刷新、注销、七天真实活动滑动续期与可选密码回填 | 登录、刷新、注销统一经过 Works Square;轮换凭据由 Main 安全持有和持久化。记住密码使用独立的 packaged-only OS 加密记录,不进入 Renderer 持久状态或 Works Square;客户端不携带 OAuth client secret |
| Token Points V2 | Main-owned `/api/works/billing/points` 安全投影 → Renderer 账号菜单 | 会员管理者可查看套餐、本周与总余额及刷新时间;非管理者只获得 `shared_available` 粗粒度状态,套餐、周期和精确点数统一投影为 `null` |
| Module Access Policy | Main-owned `/api/auth/me` projection → Renderer auth state → module chooser/router | Renderer 只接收 Code/Canvas/Robot 三个布尔值;缺失对象或字段默认开启,服务端 `design` 映射客户端 `painting`,额外旧字段被忽略 |
| Submission Binding | 保存云端已接受的精确 app/version/review/hash 绑定 | schema v2 只记录成功提交;旧中间态迁移为 `legacy_retired`,不恢复后台任务 |
| Play URL Projection | 校验服务端公共播放地址 | 只接受同源 HTTPS 和精确 `/apps/{app_id}/`;优先 `play_url`,`runtime_url` 仅一版本回退 |
@@ -24,7 +25,8 @@ Makelore 是 Electron 桌面客户端。Renderer 负责项目操作与状态展
| Pi Conversation Runtime | 一个长驻 Pi `0.84.2` Agent Server 承载每条 active/warm Conversation 的隔离逻辑 Runtime/Session/JSONL channel | 严格 LF JSONL RPC、generation recovery、Snapshot hydration;正式包从 staged `pi-runtime` manifest/root 定位并校验 Pi 包入口;top-level 逻辑 turn 并发 4、warm idle LRU 8;Server 退出统一使旧 channel 失效并按需单实例重启 |
| Pi Provider & Managed Resources | Provider catalog、thread-local secret projection、model/resource revision、Prompt/Skill/extension materialization、selected-model tools | 父凭据只进入选中逻辑线程的内存 credential store,child 凭据只进入该短命进程;Works `model_capabilities` 由 Main 严格归一化并作为安全 Provider metadata 持久化。Web Search 仅在精确 capability 存在时随冻结的 selected model/provider/credential 进入 parent tool catalog,并走普通模型计费;不回退 `agent_browser` 或独立 Hosted Provider。服务端 reasoning levels 优先于本地 profile,缺字段则清理 override 并回退;不扫描项目或用户的 `.pi/.agents/.codex`,不把 secret 或原始响应放进 argv、catalog 或 Renderer |
| Pi Extension, Subagents & Lifecycle | 必需的生成式 Makelore extension、Main 显式选定的已安装 extensions、UI interaction、ephemeral child、write lease 与 background run lease | Makelore bridge 固定为首个 extension,其余选定 extension 全部经 Pi 的 explicit additional paths 加载且 ambient discovery 关闭;child 并发 4、单次最多 8、禁止递归;active/uncertain run 不因页面隐藏或 confirmation timeout 被停止,replacement/stop 必须可解释并清理所有 ownership |
| Official Bundled Plugins | Acquired code-owned bundled Game Resource / Project Scaffold package → project enablement and Agent assignment → effective parent snapshot | 两者都不经过设备下载、更新、Beta 或 artifact 签名。Game Resource 进入固定 Works Square hosted route;Project Scaffold 仅提供 Skill,其 `.mjs` 来自签名客户端固定资源。Marketplace 下载包仍只接受 P0 文本/图片资源。child 不继承 Plugin。 |
| Shared Agent Browser | Project-scoped sandboxed `WebContentsView`、Renderer 右侧面板与 Main-owned CDP bridge | 用户和 Agent 操作同一页面;Renderer 必须先提供可见 bounds,Agent `open` 最多等待 5 秒取得可见 viewport。Console/Network 诊断按 owner 引用计数;关闭面板、切换项目/模块、隐藏窗口或后台休眠会清理 view、debugger 与轮询。 |
| Code-owned Official Project Plugins | Existing Account acquisition or system-included delivery → project enablement → effective parent snapshot | Data Service、Game Resource 与 Project Scaffold 都不要求 Agent assignment,项目启用后自动进入每个父 Agent;child 不继承 Plugin。三者不经过设备下载、更新、Beta 或 artifact 签名;Game Resource 的一次确认由 Main 提交一次、内部轮询并把全部终态输出自动写入冻结的原项目,恢复本地交付不得重新生成或计费;Project Scaffold 的 `.mjs` 仍只来自签名客户端固定资源。需要分配的 Marketplace 下载包保持原规则。 |
| Device Packages | Conversation install tools → Main-owned inspect/preview/confirm/commit → immutable local generation → parent Skill/Pi-extension resources | 支持 npm、Git、绝对本地 Plugin 目录与 loose `SKILL.md`;没有可见安装入口、Account Library、Release、Admission 或 Marketplace Package Store。可执行 extension 与非空 Skill `scripts/` 拥有桌面用户权限,必须披露并独立确认;生命周期脚本禁用。每个 generation 包含所有显式安装且当前启用的 Skill/extension;新/idle parent 自动刷新,active parent 在 turn settled 后刷新,child 始终为空。 |
| Unified Plugin Workspace | Project Configuration 的 `插件` ResourceCard → `/project-config/plugins` same-page wide sheet | 复用统一 Plugin controller 与生命周期;Project Configuration 保持挂载,Code 侧栏不再提供独立入口;`/plugins` 和旧 Plugin URL 仅做保留查询条件的兼容重定向 |
| AI Design Workspace & Living Form | 一个 Workspace 的当前 Direction、Current Specification、持久 Agent Session、conversation timeline、Tasks 与 Assets | 中央区域承载对话和唯一 active 制作方案,320–340 px 右侧 Works rail 承载 Workspace 导航;紧凑布局使用同一右侧 Sheet。Renderer 只持有草稿和已接受投影 |
@@ -81,7 +83,7 @@ Makelore 是 Electron 桌面客户端。Renderer 负责项目操作与状态展
- `ProjectType` 仍由项目配置持有且 UI/Host API 不提供类型变更。普通新建流程只要求目录并写入内部默认 `interactive_ai_app`;不向用户暴露类型、模板或项目 ID 选择。既有 `custom` 项目继续打开,历史 `mini_game` / `mini_program` 在读取边界归一为 `interactive_ai_app` 且不因读取被改写,缺少类型的旧配置归一为 `custom`。
- Main 为新项目自动生成 UUID,并为仅缺 `projectId` 的有效旧配置串行补齐;原始 ID、绑定/独立副本选择和 `initialized` gate 不属于普通界面。缺失或无效的其他 metadata 仍进入 Project Configuration。
- 项目创建只拥有 `.makelore/project.json` 和 `knowledge/`。交互式 AI 应用起步树由用户可选地明确调用 Scaffold Skill 生成;Skill 不是创建或进入聊天的前置条件,其发布准备度结论不执行也不替代 Main build/preflight/package/upload 或 Works Square 校验与审核。
- `makelore.project-scaffold` 是代码所有的 bundled `skill_only` Marketplace Plugin。其官方 `.mjs` 只从固定客户端资源根加载;下载 artifact 的扩展名/资产校验没有放宽,仍拒绝 `.mjs`。
- `makelore.data-service`、`makelore.game-resource` 与 `makelore.project-scaffold` 共用代码所有的项目级激活谓词;满足既有交付/获取条件并由项目启用后,其完整资源进入每个 parent Agent,不读取伙伴分配。Project Scaffold 是 bundled `skill_only` Marketplace Plugin,其官方 `.mjs` 只从固定客户端资源根加载;下载 artifact 的扩展名/资产校验没有放宽,仍拒绝 `.mjs`。
- 本地 `projectType` 只选择显式脚手架和内部构建路径,不是可信授权声明;Main 仍需安全打包,服务端仍需独立校验清单和包体。
- 云端确认上传成功后,本机 submission binding 失败只能产生固定、无路径的 `binding_warning`,不能把请求改判为失败;Renderer 仍继续轮询服务端校验与 Release 固化状态。
- 公共播放投影只有在上游 `playable === true`、版本名非空且 URL 通过同源 HTTPS、无 userinfo/loopback、长度、精确路径和无 query/fragment 校验时才可播放;不可信数据 fail closed。