Files
YGChatCS/src/pages/Discovery/components/CardSwiper/index.vue
2026-04-30 12:09:17 +08:00

422 lines
10 KiB
Vue

<template>
<view
class="card-swiper"
:class="{ 'is-single': props.list.length <= 1 }"
@touchstart="handleTouchStart"
@touchmove.stop.prevent="handleTouchMove"
@touchend="handleTouchEnd"
@touchcancel="handleTouchCancel"
>
<view class="swiper-stage">
<view
v-for="slot in renderSlots"
:key="slot.key"
class="swiper-card"
:class="[`is-${slot.role}`, { 'is-current': slot.role === 'current' }]"
:style="slot.style"
@tap="handleCardTap(slot)"
>
<view class="card-shell">
<view class="card-media">
<image class="card-image" :src="slot.item.coverImage" mode="aspectFill" />
</view>
<view class="card-body">
<view v-if="slot.item.tag" class="card-tag">
{{ slot.item.tag }}
</view>
<view class="card-title ellipsis-1">
{{ slot.item.title }}
</view>
<view v-if="slot.item.subTitle" class="card-desc ellipsis-1">
{{ slot.item.subTitle }}
</view>
</view>
<view
v-if="canSwipe"
class="card-mask"
:style="getMaskStyle(slot.role)"
/>
</view>
</view>
</view>
</view>
</template>
<script setup>
import { computed, getCurrentInstance, onBeforeUnmount, ref, watch } from "vue";
const props = defineProps({
modelValue: {
type: Number,
default: 0,
},
list: {
type: Array,
default: () => [],
},
});
const emit = defineEmits(["update:modelValue", "change", "didSelectItem"]);
const DURATION = 280;
const CLICK_THRESHOLD = 8;
const SWIPE_THRESHOLD = 60;
const clamp = (value, min, max) => Math.min(Math.max(value, min), max);
const lerp = (from, to, progress) => from + (to - from) * progress;
const { windowWidth = 375 } = uni.getWindowInfo();
const sideOffset = Math.max(108, Math.min(windowWidth * 0.26, 148));
const hiddenOffset = sideOffset + 92;
const activeCursor = ref(0);
const deltaX = ref(0);
const isDragging = ref(false);
const isAnimating = ref(false);
const isTapCandidate = ref(false);
const swipeStep = ref(0);
let startX = 0;
let startY = 0;
let settleTimer = null;
const instance = getCurrentInstance();
const hasExternalModel = Object.prototype.hasOwnProperty.call(
instance?.vnode.props || {},
"modelValue"
);
const actualCount = computed(() => props.list.length);
const virtualCount = computed(() => {
if (actualCount.value === 1) return 3;
return actualCount.value;
});
const canSwipe = computed(() => virtualCount.value > 1);
const progress = computed(() => {
if (!canSwipe.value) return 0;
return clamp(deltaX.value / sideOffset, -1, 1);
});
const normalizeIndex = (index, total) => {
if (!total) return 0;
return ((index % total) + total) % total;
};
const getActualIndex = (virtualIndex) => {
if (!actualCount.value) return 0;
return normalizeIndex(virtualIndex, actualCount.value);
};
const getItemByVirtualIndex = (virtualIndex) => {
if (!actualCount.value) return null;
return props.list[getActualIndex(virtualIndex)] || null;
};
const syncActiveCursor = (incomingIndex = 0) => {
activeCursor.value = normalizeIndex(incomingIndex, virtualCount.value);
};
function clearSettleTimer() {
if (settleTimer) {
clearTimeout(settleTimer);
settleTimer = null;
}
}
watch(
() => props.list,
() => {
clearSettleTimer();
deltaX.value = 0;
isDragging.value = false;
isAnimating.value = false;
const nextCursor = hasExternalModel
? props.modelValue
: activeCursor.value;
syncActiveCursor(nextCursor);
},
{ deep: true, immediate: true }
);
watch(
() => props.modelValue,
(value) => {
if (!hasExternalModel) return;
if (isAnimating.value || isDragging.value) return;
syncActiveCursor(value);
}
);
const getItemKey = (virtualIndex, role) => {
const item = getItemByVirtualIndex(virtualIndex) || {};
const baseKey =
item.id ??
item.commodityId ??
item.tabLabel ??
item.title ??
virtualIndex;
return `${baseKey}-${virtualIndex}-${role}`;
};
const states = {
hiddenLeft: {
x: -hiddenOffset,
scale: 0.68,
opacity: 0,
},
left: {
x: -sideOffset,
scale: 1 / 1.2,
opacity: 0.36,
},
center: {
x: 0,
scale: 1,
opacity: 1,
},
right: {
x: sideOffset,
scale: 1 / 1.2,
opacity: 0.36,
},
hiddenRight: {
x: hiddenOffset,
scale: 0.68,
opacity: 0,
},
};
const interpolateState = (fromKey, toKey, rate) => {
const from = states[fromKey];
const to = states[toKey];
return {
x: lerp(from.x, to.x, rate),
scale: lerp(from.scale, to.scale, rate),
opacity: lerp(from.opacity, to.opacity, rate),
};
};
const getLayerDirection = () => {
if (isDragging.value && deltaX.value !== 0) {
return deltaX.value < 0 ? 1 : -1;
}
if (isAnimating.value) {
return swipeStep.value;
}
return 0;
};
const getCardZIndex = (role) => {
const direction = getLayerDirection();
if (direction === 1) {
if (role === "next") return 4;
if (role === "current") return 3;
return 1;
}
if (direction === -1) {
if (role === "prev") return 4;
if (role === "current") return 3;
return 1;
}
if (role === "current") return 3;
return 1;
};
const getSlotState = (role) => {
if (!canSwipe.value) return states.center;
const currentProgress = progress.value;
if (currentProgress < 0) {
const rate = Math.abs(currentProgress);
if (role === "prev") return interpolateState("left", "hiddenLeft", rate);
if (role === "current") return interpolateState("center", "left", rate);
return interpolateState("right", "center", rate);
}
if (currentProgress > 0) {
const rate = currentProgress;
if (role === "prev") return interpolateState("left", "center", rate);
if (role === "current") return interpolateState("center", "right", rate);
return interpolateState("right", "hiddenRight", rate);
}
if (role === "prev") return states.left;
if (role === "next") return states.right;
return states.center;
};
const buildCardStyle = (role) => {
const state = getSlotState(role);
return {
transform: `translate3d(-50%, 0, 0) translateX(${state.x}px) scale(${state.scale})`,
opacity: state.opacity,
zIndex: getCardZIndex(role),
transition: isDragging.value
? "none"
: `transform ${DURATION}ms ease, opacity ${DURATION}ms ease`,
};
};
const getMaskOpacity = (role) => {
if (!canSwipe.value) return 0;
const currentProgress = progress.value;
const baseOpacity = 0.42;
if (currentProgress < 0) {
const rate = Math.abs(currentProgress);
if (role === "next") return baseOpacity * (1 - rate);
if (role === "current") return baseOpacity * rate;
return baseOpacity;
}
if (currentProgress > 0) {
const rate = currentProgress;
if (role === "prev") return baseOpacity * (1 - rate);
if (role === "current") return baseOpacity * rate;
return baseOpacity;
}
return role === "current" ? 0 : baseOpacity;
};
const getMaskStyle = (role) => ({
opacity: getMaskOpacity(role),
transition: isDragging.value ? "none" : "opacity 120ms ease-out",
});
const renderSlots = computed(() => {
if (!actualCount.value) return [];
const prevIndex = normalizeIndex(activeCursor.value - 1, virtualCount.value);
const nextIndex = normalizeIndex(activeCursor.value + 1, virtualCount.value);
return [
{
key: getItemKey(prevIndex, "prev"),
role: "prev",
index: getActualIndex(prevIndex),
item: getItemByVirtualIndex(prevIndex),
style: buildCardStyle("prev"),
},
{
key: getItemKey(activeCursor.value, "current"),
role: "current",
index: getActualIndex(activeCursor.value),
item: getItemByVirtualIndex(activeCursor.value),
style: buildCardStyle("current"),
},
{
key: getItemKey(nextIndex, "next"),
role: "next",
index: getActualIndex(nextIndex),
item: getItemByVirtualIndex(nextIndex),
style: buildCardStyle("next"),
},
];
});
const resetGesture = () => {
deltaX.value = 0;
isDragging.value = false;
isAnimating.value = false;
isTapCandidate.value = false;
swipeStep.value = 0;
};
const finishSwipe = (step) => {
isAnimating.value = true;
swipeStep.value = step;
deltaX.value = step > 0 ? -sideOffset : sideOffset;
clearSettleTimer();
settleTimer = setTimeout(() => {
const nextCursor = normalizeIndex(activeCursor.value + step, virtualCount.value);
activeCursor.value = nextCursor;
const actualIndex = getActualIndex(nextCursor);
emit("update:modelValue", actualIndex);
emit("change", actualIndex);
resetGesture();
}, DURATION);
};
const handleTouchStart = (event) => {
if (!canSwipe.value || isAnimating.value) return;
const touch = event.touches?.[0] || event.changedTouches?.[0];
if (!touch) return;
startX = touch.clientX;
startY = touch.clientY;
deltaX.value = 0;
isDragging.value = true;
isTapCandidate.value = true;
};
const handleTouchMove = (event) => {
if (!canSwipe.value || !isDragging.value || isAnimating.value) return;
const touch = event.touches?.[0] || event.changedTouches?.[0];
if (!touch) return;
const moveX = touch.clientX - startX;
const moveY = touch.clientY - startY;
if (Math.abs(moveX) > CLICK_THRESHOLD || Math.abs(moveY) > CLICK_THRESHOLD) {
isTapCandidate.value = false;
}
if (Math.abs(moveY) > Math.abs(moveX) && Math.abs(moveY) > 12) {
deltaX.value = 0;
return;
}
deltaX.value = clamp(moveX, -hiddenOffset, hiddenOffset);
};
const handleTouchEnd = () => {
if (!canSwipe.value || !isDragging.value) return;
isDragging.value = false;
if (isTapCandidate.value) {
deltaX.value = 0;
return;
}
if (Math.abs(deltaX.value) >= SWIPE_THRESHOLD) {
finishSwipe(deltaX.value > 0 ? -1 : 1);
return;
}
deltaX.value = 0;
};
const handleTouchCancel = () => {
if (!canSwipe.value) return;
clearSettleTimer();
deltaX.value = 0;
isDragging.value = false;
isAnimating.value = false;
isTapCandidate.value = false;
swipeStep.value = 0;
};
const handleCardTap = (slot) => {
if (slot.role !== "current" || isDragging.value || isAnimating.value) return;
emit("didSelectItem", slot.item, slot.index);
};
onBeforeUnmount(() => {
clearSettleTimer();
});
</script>
<style scoped lang="scss">
@import "./styles/index.scss";
</style>