Files
openmaic/OpenMAIC/components/edit/AgentPanel/regenerate-tool-ui.tsx
2026-08-16 14:58:47 +08:00

86 lines
2.7 KiB
TypeScript

'use client';
/**
* Tool-call UI for `regenerate_scene_actions`. Renders via the shared `ToolCard`
* as a single non-expandable status row (status mark + tooltip only — no inline
* detail body). The "还原 / Restore previous" button lives on the card row.
*/
import { Wrench } from 'lucide-react';
import { makeAssistantToolUI } from '@assistant-ui/react';
import { useI18n } from '@/lib/hooks/use-i18n';
import { ToolCard, isStoppedResult, type ToolStatus } from './tool-card';
import { RestoreButton } from './restore-button';
interface RegenerateResult {
content?: { type: string; text?: string }[];
details?: { sceneId?: string; actions?: { type?: string }[] };
}
function RegenerateActionsCard({
running,
stopped,
failed,
sceneId,
toolCallId,
}: {
running: boolean;
stopped: boolean;
failed: boolean;
sceneId?: string;
toolCallId: string;
}) {
const { t } = useI18n();
const toolStatus: ToolStatus = running
? 'running'
: stopped
? 'stopped'
: failed
? 'failed'
: 'done';
const statusLabel = running
? t('edit.regen.generating')
: stopped
? t('edit.agent.stopped')
: failed
? t('edit.regen.notGenerated')
: t('edit.regen.updated');
return (
<ToolCard
title={t('edit.regen.title')}
icon={Wrench}
sceneId={sceneId}
status={toolStatus}
statusLabel={statusLabel}
// No Restore for a stopped/failed run — nothing was applied to revert.
barAction={!failed && !stopped ? <RestoreButton toolCallId={toolCallId} /> : undefined}
/>
);
}
export const RegenerateSceneActionsUI = makeAssistantToolUI<{ sceneId?: string }, RegenerateResult>(
{
toolName: 'regenerate_scene_actions',
render: ({ args, status, result, isError, toolCallId }) => {
const running = status.type === 'running' || status.type === 'requires-action';
// The user cancelled the turn before this tool finished → loud stopped state.
const stopped = !running && isStoppedResult(result);
// pi-agent-core 0.78.0 doesn't propagate a result's isError into the event,
// so derive failure from the result too: a finished call that produced no
// actions changed nothing — show "not generated", not a green "Updated".
const noActions =
!running && !stopped && result != null && (result.details?.actions?.length ?? 0) === 0;
const failed = !running && !stopped && (isError || status.type === 'incomplete' || noActions);
return (
<RegenerateActionsCard
running={running}
stopped={stopped}
failed={failed}
sceneId={args?.sceneId ?? result?.details?.sceneId}
toolCallId={toolCallId}
/>
);
},
},
);