chore: establish learning module baseline
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import type { AgentTool } from '@earendil-works/pi-agent-core';
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import {
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makeRegenerateSceneActionsTool,
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type RegenerateActionsDeps,
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} from './regenerate-scene-actions';
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import { makeReadSceneContentTool } from './read-scene-content';
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import { makeRegenerateSceneTool } from './regenerate-scene';
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import { makeEditInteractiveHtmlTool } from './edit-interactive-html';
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import { makeEditElementsTool } from './edit-elements';
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/**
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* Deps needed to build the v0 toolset.
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* - `aiCall`: request-scoped LLM text call (resolved model injected by route)
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* - `getSceneContext`: returns trusted scene/stage context from the client POST body;
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* the model supplies only a sceneId, and the route fulfils the heavy data.
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* - `getSelection`: optional canvas selection ids (shown by read_scene_content).
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*
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* Tools share the regenerate deps shape; the read tool only uses `getSceneContext`.
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*/
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export type ToolsetDeps = RegenerateActionsDeps & {
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activeSceneId?: string;
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getSelection?: () => readonly string[];
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};
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/**
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* Build the v0 toolset:
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* - `read_scene_content` — read the slide to reason / craft instructions (read-then-act)
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* - `regenerate_scene` — instruction-driven whole-slide regeneration (content + actions)
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* - `regenerate_scene_actions` — narration/actions only
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* - `edit_interactive_html` — surgical str_replace edits for an interactive scene's HTML
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* - `edit_elements` — guarded JSON Patch per-element edits → EditIntent
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*/
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export function buildToolset(deps: ToolsetDeps): AgentTool<never, never>[] {
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return [
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makeReadSceneContentTool(deps) as never,
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makeRegenerateSceneTool(deps) as never,
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makeRegenerateSceneActionsTool(deps) as never,
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makeEditInteractiveHtmlTool(deps) as never,
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makeEditElementsTool(deps) as never,
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];
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}
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/** v0 allowlist — the enabled subset. Widen here to grant capability. */
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export const V0_ALLOWLIST: ReadonlySet<string> = new Set([
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'read_scene_content',
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'regenerate_scene',
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'regenerate_scene_actions',
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'edit_interactive_html',
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'edit_elements',
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]);
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