chore: establish learning module baseline
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@@ -0,0 +1,91 @@
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'use client';
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/**
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* Tool-call UI for `regenerate_scene` (whole-slide regeneration). Renders via the
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* shared `ToolCard` as a single non-expandable status row (status mark + tooltip
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* only — no inline detail body). The "还原到重生成前 / Restore previous" button
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* lives on the always-visible card row (ToolCard `barAction`): whole-slide
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* regeneration applies directly to the canvas, so revert is one tap.
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*/
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import { Wrench } from 'lucide-react';
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import { makeAssistantToolUI } from '@assistant-ui/react';
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import { useI18n } from '@/lib/hooks/use-i18n';
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import { ToolCard, isStoppedResult, type ToolStatus } from './tool-card';
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import { RestoreButton } from './restore-button';
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interface RegenerateSceneResult {
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content?: { type: string; text?: string }[];
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details?: { sceneId?: string; content?: { elements?: unknown[] } | null; actions?: unknown[] };
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}
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function RegenerateSceneCard({
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running,
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stopped,
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failed,
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sceneId,
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toolCallId,
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}: {
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running: boolean;
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stopped: boolean;
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failed: boolean;
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sceneId?: string;
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toolCallId: string;
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}) {
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const { t } = useI18n();
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const toolStatus: ToolStatus = running
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? 'running'
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: stopped
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? 'stopped'
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: failed
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? 'failed'
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: 'done';
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const statusLabel = running
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? t('edit.regenScene.generating')
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: stopped
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? t('edit.agent.stopped')
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: failed
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? t('edit.regenScene.notGenerated')
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: t('edit.regenScene.updated');
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return (
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<ToolCard
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title={t('edit.regenScene.title')}
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icon={Wrench}
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sceneId={sceneId}
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status={toolStatus}
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statusLabel={statusLabel}
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// No Restore for a stopped/failed run — nothing was applied to revert.
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barAction={!failed && !stopped ? <RestoreButton toolCallId={toolCallId} /> : undefined}
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/>
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);
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}
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export const RegenerateSceneUI = makeAssistantToolUI<
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{ sceneId?: string; instruction?: string },
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RegenerateSceneResult
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>({
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toolName: 'regenerate_scene',
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render: ({ args, status, result, isError, toolCallId }) => {
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const running = status.type === 'running' || status.type === 'requires-action';
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// The user cancelled the turn before this tool finished → loud stopped state.
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const stopped = !running && isStoppedResult(result);
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// pi-agent-core 0.78.0 does NOT propagate a tool result's `isError` into
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// `tool_execution_end.isError`, so refusals / generation-failures (which
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// return `details.content === null`, i.e. nothing was applied) would render
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// as a green "Updated" badge. Derive failure from the result too: if the run
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// finished but produced no content, treat it as failed.
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const noContentApplied =
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!running && !stopped && result != null && result.details?.content == null;
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const failed =
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!running && !stopped && (isError || status.type === 'incomplete' || noContentApplied);
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return (
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<RegenerateSceneCard
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running={running}
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stopped={stopped}
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failed={failed}
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sceneId={args?.sceneId ?? result?.details?.sceneId}
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toolCallId={toolCallId}
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/>
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);
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},
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});
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