docs: record game audio client main integration
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@@ -33,7 +33,7 @@
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- Account Library, Device Installation, project enablement, Agent assignment, runtime
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authorization, and billing are separate states. No read, install, acquisition, or
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assignment may silently advance another state. The code-owned project-wide identities
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are `makelore.data-service`, `makelore.game-resource`, and
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are `makelore.data-service`, `makelore.game-resource`, `makelore.game-audio`, and
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`makelore.project-scaffold`: their existing delivery/acquisition and project enablement
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remain separate, but project enablement intentionally makes their Skills/tools
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available to every parent Agent without creating or requiring assignment state.
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@@ -48,7 +48,7 @@
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- System-included Data Service ships with MakeLore and has no Library acquisition,
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Admission, download, update, or device-uninstall action. Users may still enable it
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per project; project enablement makes its Skill/tools available to every parent Agent.
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- Code-owned Game Resource is the optional bundled hosted Plugin. Its exact schema-2
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- Code-owned Game Resource and Game Audio are optional bundled hosted Plugins. Their exact schema-2
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manifest, Skill, and tools ship with MakeLore, so it has no device download, update,
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Beta, signature, or device-uninstall state. Account Library acquisition/removal,
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project enablement, current server policy, immutable Admission,
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@@ -62,7 +62,7 @@
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- A `platform_hosted` Skill or tool may enter only a delivered/installed, enabled,
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trusted, compatible, policy-admitted parent Pi logical thread. Agent assignment is an
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additional gate only for Plugin identities whose activation scope requires it; the
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three code-owned project-wide identities bypass that gate. Unknown, disabled, or
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four code-owned project-wide identities bypass that gate. Unknown, disabled, or
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ineligible assignments stay inert; child workers receive no hosted Plugin projection.
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- A metered hosted mutation requires explicit client confirmation before resolve,
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Admission, or charging. Works Square owns price, payer, Token Point policy, and receipt
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@@ -79,6 +79,12 @@
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retry or application restart may resume only local download/save work and must never
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submit or charge again. The shared project write lease is held only while materializing
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terminal outputs; the Agent does not choose paths, poll status, or confirm saving again.
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- Game Audio requires MakeLore >=2.0.1 and follows the same single-confirmation automatic
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delivery policy under `assets/generated/game-audio/<executionId>/`. Main persists intent
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before submitting and uses operation lookup after response loss; resume never repeats
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the POST. Full music, separately requested preview and sound have authoritative server
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pricing. Saved files support click-only local audio controls, no autoplay or remote
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Provider playback. Project-wide activation never requires partner assignment.
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- Native Web Search is a selected-model capability, not a Marketplace Plugin. Only an
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exact verified capability may place `makelore_web_search` in a frozen parent worker;
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it uses that worker's current model/provider/credential and ordinary model billing.
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@@ -109,9 +115,9 @@
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CDP 命令保持拒绝,诊断按 owner 引用计数;关闭面板、项目/模块切换、窗口隐藏或
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后台休眠必须销毁 view、detach debugger 并停止无所有者轮询。
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- Code-owned official bundled Plugins may be `platform_hosted` or `skill_only`.
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Data Service is system-included; Game Resource and `makelore.project-scaffold` retain
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Data Service is system-included; Game Resource, Game Audio and `makelore.project-scaffold` retain
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Account Library, project enablement, Release, and Admission state where applicable,
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while their exact resources ship only in the signed client. All three are project-wide:
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while their exact resources ship only in the signed client. All four are project-wide:
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once their delivery/acquisition condition is satisfied and they are enabled for a
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project, every parent Agent receives the full resource set without partner assignment;
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child Agents remain empty. Downloadable
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