Bundle child-friendly replies with MakeLore and acquire it by default
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@@ -107,6 +107,8 @@ export const GAME_AUDIO_PLUGIN_ID = 'makelore.game-audio' as const;
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export const GAME_AUDIO_BUNDLED_RELEASE_ID = '00000000-0000-4000-8000-000000000505' as const;
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export const PROJECT_SCAFFOLD_PLUGIN_ID = 'makelore.project-scaffold' as const;
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export const PROJECT_SCAFFOLD_BUNDLED_RELEASE_ID = '00000000-0000-4000-8000-000000000303' as const;
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export const CHILD_FRIENDLY_REPLIES_PLUGIN_ID = 'makelore.child-friendly-replies' as const;
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export const CHILD_FRIENDLY_REPLIES_BUNDLED_RELEASE_ID = '00000000-0000-4000-8000-000000000605' as const;
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/**
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* Project-wide Plugins materialize all of their Skills for every parent Agent
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@@ -117,10 +119,16 @@ export function isProjectWideCodingPluginId(pluginId: string): boolean {
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return pluginId === DATA_SERVICE_PLUGIN_ID
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|| pluginId === GAME_AUDIO_PLUGIN_ID
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|| pluginId === GAME_RESOURCE_PLUGIN_ID
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|| pluginId === PROJECT_SCAFFOLD_PLUGIN_ID;
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|| pluginId === PROJECT_SCAFFOLD_PLUGIN_ID
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|| pluginId === CHILD_FRIENDLY_REPLIES_PLUGIN_ID;
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}
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export const CODE_OWNED_OPTIONAL_BUNDLED_RELEASES = Object.freeze({
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[CHILD_FRIENDLY_REPLIES_PLUGIN_ID]: Object.freeze({
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releaseId: CHILD_FRIENDLY_REPLIES_BUNDLED_RELEASE_ID,
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version: '1.0.1',
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channel: 'stable' as const,
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}),
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[GAME_AUDIO_PLUGIN_ID]: Object.freeze({
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releaseId: GAME_AUDIO_BUNDLED_RELEASE_ID,
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version: '1.0.0',
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