feat: add official game audio generation client
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@@ -46,6 +46,16 @@ async function invoke(ctx: HostApiContext, method: string, target: string, body?
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}
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describe('coding plugin Host routes', () => {
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it('previews only a receipt output, without accepting project paths or remote URLs', async () => {
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const readSavedOutput = vi.fn().mockResolvedValue({ path: 'assets/generated/game-audio/file.mp3', dataUrl: 'data:audio/mpeg;base64,SUQz' });
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const ctx = { codingProducts: { gameAudio: { readSavedOutput } } } as unknown as HostApiContext;
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const id = '00000000-0000-4000-8000-000000000601';
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const route = '/api/coding/game-audio/' + id + '/outputs/0';
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expect(await invoke(ctx, 'GET', route)).toMatchObject({ handled: true, status: 200 });
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expect(readSavedOutput).toHaveBeenCalledWith(id, 0);
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expect(await invoke(ctx, 'GET', route + '?projectPath=/forged')).toMatchObject({ status: 400 });
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expect(readSavedOutput).toHaveBeenCalledTimes(1);
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});
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it('uses only the local project handle for GET and preserves the bounded projection', async () => {
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const projection = {
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schemaVersion: 1 as const,
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