功能:内置公屏叫号音频并仅播号码

需求:屏行天下等设备缺少中文语音服务,speechSynthesis 无法播报;公屏不再播项目名。

实现:内置中文数字和提示语 WAV 素材,统一通过普通 audio 元素顺序组合播放,每次叫号重复三遍,并保留首次点击解锁。

验证:前端 65 项测试通过,生产构建通过,真实浏览器完成 WAV 解码播放且无媒体错误。
This commit is contained in:
2026-07-31 23:11:39 +08:00
parent c2a5281534
commit 6d911271e6
25 changed files with 267 additions and 168 deletions

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import { useCallback, useEffect, useRef, useState } from "react";
export type AudioAnnouncementStatus = "locked" | "enabling" | "ready" | "error";
const AUDIO_BASE_PATH = "/audio/queue-voice";
const ANNOUNCEMENT_REPEAT_COUNT = 3;
const GAP_AUDIO = `${AUDIO_BASE_PATH}/gap.wav`;
const DIGIT_AUDIO: Record<string, string> = {
: `${AUDIO_BASE_PATH}/digit-0.wav`,
: `${AUDIO_BASE_PATH}/digit-1.wav`,
: `${AUDIO_BASE_PATH}/digit-2.wav`,
: `${AUDIO_BASE_PATH}/digit-3.wav`,
: `${AUDIO_BASE_PATH}/digit-4.wav`,
: `${AUDIO_BASE_PATH}/digit-5.wav`,
: `${AUDIO_BASE_PATH}/digit-6.wav`,
: `${AUDIO_BASE_PATH}/digit-7.wav`,
: `${AUDIO_BASE_PATH}/digit-8.wav`,
: `${AUDIO_BASE_PATH}/digit-9.wav`,
};
const PHRASE_AUDIO = [
["前往入口", `${AUDIO_BASE_PATH}/entrance.wav`],
["请", `${AUDIO_BASE_PATH}/please.wav`],
["号", `${AUDIO_BASE_PATH}/number.wav`],
["至", `${AUDIO_BASE_PATH}/through.wav`],
] as const;
function clipsForAnnouncement(announcement: string): string[] {
const callStart = announcement.indexOf("请");
if (callStart < 0) return [];
const callText = announcement.slice(callStart);
const clips: string[] = [];
for (let index = 0; index < callText.length;) {
const phrase = PHRASE_AUDIO.find(([text]) => callText.startsWith(text, index));
if (phrase) {
clips.push(phrase[1]);
index += phrase[0].length;
continue;
}
const digit = DIGIT_AUDIO[callText[index]];
if (digit) clips.push(digit);
index += 1;
}
return clips.length ? [...clips, GAP_AUDIO] : [];
}
export function announcementAudioQueue(announcements: string[]): string[] {
const queue: string[] = [];
for (const announcement of announcements) {
const clips = clipsForAnnouncement(announcement);
for (let repeat = 0; repeat < ANNOUNCEMENT_REPEAT_COUNT; repeat += 1) {
queue.push(...clips);
}
}
return queue;
}
export function useAudioAnnouncements() {
const audioRef = useRef<HTMLAudioElement | null>(null);
const playbackIdRef = useRef(0);
const [status, setStatus] = useState<AudioAnnouncementStatus>("locked");
const playQueue = useCallback((sources: string[], onStarted?: () => void) => {
const audio = audioRef.current;
if (!audio || !sources.length) {
setStatus("error");
return;
}
const playbackId = ++playbackIdRef.current;
audio.pause();
audio.onended = null;
audio.onerror = null;
let cursor = 0;
let started = false;
const markStarted = () => {
if (started || playbackIdRef.current !== playbackId) return;
started = true;
onStarted?.();
};
const fail = (error?: unknown) => {
if (playbackIdRef.current !== playbackId) return;
if (error instanceof DOMException && error.name === "AbortError") return;
audio.onended = null;
audio.onerror = null;
setStatus("error");
};
const playNext = () => {
if (playbackIdRef.current !== playbackId) return;
if (cursor >= sources.length) {
audio.onended = null;
audio.onerror = null;
return;
}
audio.src = sources[cursor];
cursor += 1;
audio.currentTime = 0;
audio.onended = playNext;
audio.onerror = () => fail();
try {
const result = audio.play();
if (result && typeof result.then === "function") {
void result.then(markStarted).catch(fail);
} else {
markStarted();
}
} catch (error) {
fail(error);
}
};
playNext();
}, []);
const enable = useCallback(() => {
setStatus("enabling");
playQueue([`${AUDIO_BASE_PATH}/ready.wav`], () => setStatus("ready"));
}, [playQueue]);
const announce = useCallback((announcements: string[]) => {
if (status !== "ready" || !announcements.length) return;
const queue = announcementAudioQueue(announcements);
if (queue.length) playQueue(queue);
}, [playQueue, status]);
useEffect(() => () => {
playbackIdRef.current += 1;
const audio = audioRef.current;
if (!audio) return;
audio.pause();
audio.onended = null;
audio.onerror = null;
}, []);
return { announce, audioRef, enable, status };
}