chore: restructure project and add i18n support

- Reorganize project structure with new electron and shared directories
- Add comprehensive i18n support with Chinese, English, and Japanese locales
- Update build configurations and TypeScript paths for new structure
- Add various UI components including chat interface and task management
- Include Windows release binaries and localization files
- Update dependencies and fix import paths throughout the codebase
This commit is contained in:
duanshuwen
2026-04-06 14:39:06 +08:00
parent e76b034d50
commit 6615d11dd6
311 changed files with 823682 additions and 4460 deletions

330
src/lib/WebSocketManager.ts Normal file
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/**
* 简化的 WebSocket 管理器Web 版)
* 专门负责 WebSocket 连接和消息传输,不包含打字机逻辑
*/
import { IdUtils, CallbackUtils, MessageUtils, TimerUtils } from './index'
/* =======================
* 类型定义
* ======================= */
export interface WebSocketCallbacks {
onConnect?: (event?: Event) => void
onDisconnect?: (event?: CloseEvent) => void
onError?: (error: any) => void
onMessage?: (message: any) => void
getConversationId?: () => string
getAgentId?: () => string
}
export interface WebSocketManagerOptions extends WebSocketCallbacks {
wsUrl?: string
protocols?: string[]
reconnectInterval?: number
maxReconnectAttempts?: number
heartbeatInterval?: number
messageId?: string
baseDelay?: number
retries?: number
maxDelay?: number
tryReconnect?: boolean
}
export interface QueuedMessage {
[key: string]: any
retryCount?: number
timestamp?: number
}
export interface WebSocketStats {
messagesReceived: number
messagesSent: number
messagesDropped: number
reconnectCount: number
connectionStartTime: number | null
lastMessageTime: number | null
}
/* =======================
* WebSocketManager
* ======================= */
export class WebSocketManager {
private wsUrl = ''
private protocols: string[] = []
private reconnectInterval = 3000
private maxReconnectAttempts = 5
private heartbeatInterval = 30000
private ws: WebSocket | null = null
private reconnectAttempts = 0
private isConnecting = false
private connectionState = false
private heartbeatTimer: number | null = null
private reconnectTimer: number | null = null
private callbacks: Required<WebSocketCallbacks>
private messageQueue: QueuedMessage[] = []
private stats: WebSocketStats = {
messagesReceived: 0,
messagesSent: 0,
messagesDropped: 0,
reconnectCount: 0,
connectionStartTime: null,
lastMessageTime: null,
}
constructor(options: WebSocketManagerOptions = {}) {
this.wsUrl = options.wsUrl ?? ''
this.protocols = options.protocols ?? []
this.reconnectInterval = options.reconnectInterval ?? 3000
this.maxReconnectAttempts = options.maxReconnectAttempts ?? 5
this.heartbeatInterval = options.heartbeatInterval ?? 30000
this.callbacks = {
onConnect: options.onConnect ?? (() => { }),
onDisconnect: options.onDisconnect ?? (() => { }),
onError: options.onError ?? (() => { }),
onMessage: options.onMessage ?? (() => { }),
getConversationId: options.getConversationId ?? (() => ''),
getAgentId: options.getAgentId ?? (() => ''),
}
}
/* =======================
* 内部工具
* ======================= */
private safeCall(name: keyof WebSocketCallbacks, ...args: any[]): void {
CallbackUtils.safeCall(this.callbacks, name as string, ...args)
}
/* =======================
* 连接管理
* ======================= */
async init(wsUrl?: string): Promise<void> {
if (wsUrl) this.wsUrl = wsUrl
if (!this.wsUrl) throw new Error('WebSocket URL is required')
await this.connect()
}
// 改进方案让connect()真正等待连接
async connect(): Promise<void> {
console.log('[WebSocket] connect() called, isConnecting:', this.isConnecting, 'connectionState:', this.connectionState)
if (this.isConnecting || this.connectionState) {
console.log('[WebSocket] Already connecting or connected, returning early')
return
}
this.isConnecting = true
console.log('[WebSocket] Starting connection...')
return new Promise((resolve, reject) => {
try {
console.log('[WebSocket] About to create new WebSocket with URL:', this.wsUrl)
this.ws = new WebSocket(this.wsUrl, this.protocols)
console.log('[WebSocket] WebSocket object created, readyState:', this.ws?.readyState)
// 包装handleOpen以resolve Promise
this.ws.onopen = (event: Event) => {
console.log('[WebSocket] onopen event fired')
this.handleOpen(event)
resolve() // ← 真正的连接成功
}
this.ws.onmessage = this.handleMessage
this.ws.onclose = (event: CloseEvent) => {
console.log('[WebSocket] onclose event fired, code:', event.code, 'reason:', event.reason)
this.handleClose(event)
}
this.ws.onerror = (error: Event) => {
console.log('[WebSocket] onerror event fired', error)
this.handleError(error)
reject(error) // ← Promise拒绝
}
} catch (error) {
this.isConnecting = false
this.safeCall('onError', error)
this.scheduleReconnect()
reject(error)
}
})
}
private handleOpen = (event: Event): void => {
this.isConnecting = false
this.connectionState = true
this.reconnectAttempts = 0
this.stats.connectionStartTime = Date.now()
this.startHeartbeat()
this.safeCall('onConnect', event)
this.processQueue()
}
private handleMessage = (event: MessageEvent): void => {
const raw = event.data
if (MessageUtils.isPongMessage(raw)) return
const data =
typeof raw === 'string'
? MessageUtils.safeParseJSON(raw)
: raw
if (!data) return
this.stats.messagesReceived++
this.stats.lastMessageTime = Date.now()
this.safeCall('onMessage', data)
}
private handleClose = (event: CloseEvent): void => {
this.connectionState = false
this.isConnecting = false
this.stopHeartbeat()
this.safeCall('onDisconnect', event)
if (event.code !== 1000 && this.reconnectAttempts < this.maxReconnectAttempts) {
this.scheduleReconnect()
}
}
private handleError = (error: Event): void => {
this.connectionState = false
this.isConnecting = false
this.safeCall('onError', {
type: 'WEBSOCKET_ERROR',
error,
})
if (!this.reconnectTimer) {
this.scheduleReconnect()
}
}
/* =======================
* 消息发送
* ======================= */
sendMessage(message: QueuedMessage): boolean {
const data = {
...message,
timestamp: Date.now(),
retryCount: message.retryCount ?? 0,
}
if (!this.isConnected()) {
this.messageQueue.push(data)
this.connect()
return false
}
try {
this.ws!.send(JSON.stringify(data))
this.stats.messagesSent++
return true
} catch (error) {
this.messageQueue.push(data)
this.safeCall('onError', error)
return false
}
}
private processQueue(): void {
while (this.messageQueue.length) {
const msg = this.messageQueue.shift()!
if ((msg.retryCount ?? 0) >= 3) {
this.stats.messagesDropped++
continue
}
msg.retryCount = (msg.retryCount ?? 0) + 1
this.sendMessage(msg)
}
}
/* =======================
* 心跳 & 重连
* ======================= */
private startHeartbeat(): void {
this.stopHeartbeat()
this.heartbeatTimer = window.setInterval(() => {
if (!this.isConnected()) return
this.sendMessage({
messageType: '3',
messageContent: 'heartbeat',
messageId: IdUtils.generateMessageId(),
conversationId: this.callbacks.getConversationId(),
agentId: this.callbacks.getAgentId(),
})
}, this.heartbeatInterval)
}
private stopHeartbeat(): void {
this.heartbeatTimer = TimerUtils.clearTimer(this.heartbeatTimer, 'interval')
}
private scheduleReconnect(): void {
if (this.reconnectAttempts >= this.maxReconnectAttempts) return
this.reconnectAttempts++
this.stats.reconnectCount++
const delay = Math.min(
this.reconnectInterval * Math.pow(1.5, this.reconnectAttempts - 1),
30000
)
this.reconnectTimer = window.setTimeout(() => {
this.reconnectTimer = null
this.connect()
}, delay)
}
/* =======================
* 对外 API
* ======================= */
isConnected(): boolean {
return (
this.connectionState &&
!!this.ws &&
this.ws.readyState === WebSocket.OPEN
)
}
getStats() {
return {
...this.stats,
queueLength: this.messageQueue.length,
isConnected: this.isConnected(),
}
}
close(): void {
this.stopHeartbeat()
TimerUtils.clearTimer(this.reconnectTimer)
this.reconnectTimer = null
this.ws?.close(1000)
this.ws = null
this.connectionState = false
this.isConnecting = false
this.messageQueue = []
}
destroy(): void {
this.close()
}
}
export default WebSocketManager